Project type

Interactive Showcase

sector

Painting

Tattooing

Team

Solo

Tools

Framer

Adobe Photoshop

Time

8 Weeks

CLIENT

SEVERIN

role

Lead UX/UI Designer & Strategist

role

Lead UX/UI Designer & Strategist

Contribution

High-Impact Interactive Design

Aesthetic Harmonization (Classical vs. Edgy)

Immediate Lead Capture Optimization

Portable Information Architecture

Immediate Lead Capture Optimization

Portable Information Architecture

objective

Design and develop a bespoke, interactive digital portfolio for a tattoo artist/painter, utilizing a highly unconventional edgy-meets-classical aesthetic. Maximize tattoo convention engagement and differentiate the client by seamlessly merging both artistic disciplines into a single, high-impact user experience.

THE CHALLENGE: CONVENTION ENGAGEMENT & AESTHETIC DISSONANCE

The challenge was creating a memorable, high-impact digital presence in the visually saturated, time-constrained environment of a tattoo convention. The page needed to instantly communicate the client's unique brand—the blending of classical depth and edgy artistry—while overcoming the functional challenge of capturing qualified leads from users who are browsing quickly and often standing. Traditional website layouts were too passive for this setting.

The challenge was creating a memorable, high-impact digital presence in the visually saturated, time-constrained environment of a tattoo convention. The page needed to instantly communicate the client's unique brand—the blending of classical depth and edgy artistry—while overcoming the functional challenge of capturing qualified leads from users who are browsing quickly and often standing. Traditional website layouts were too passive for this setting.

THE STRATEGY: EDGY-CLASSICAL IMMERSION & HIGH INTERACTIVITY

I implemented a High Interactivity Strategy to force engagement. The visual language was an intentional blend of classical layout and typography (to convey quality) with edgy, full-screen imagery and motion (to stop traffic). The structure was built around rapid discovery rather than deep browsing, using highly intuitive gestures and clear visual triggers to ensure usability for quick interactions on a display screen.

I implemented a High Interactivity Strategy to force engagement. The visual language was an intentional blend of classical layout and typography (to convey quality) with edgy, full-screen imagery and motion (to stop traffic). The structure was built around rapid discovery rather than deep browsing, using highly intuitive gestures and clear visual triggers to ensure usability for quick interactions on a display screen.

THE SOLUTION: THE INTERACTIVE GALLERY & IMMEDIATE INQUIRY

I designed a Themed Interactive Gallery where the user could quickly explore the duality of the client's work. Key solution features included:

I designed a Themed Interactive Gallery where the user could quickly explore the duality of the client's work. Key solution features included:

Themed Transitions: Interactive elements (e.g., mouse-overs, quick taps) that instantly shift the aesthetic tone from classical to contemporary. Immediate Inquiry Funnel: A single, large, context-sensitive form accessible from every section, focusing on minimal data entry to facilitate quick lead capture on the spot. Portable Architecture: Optimized for reliable performance on convention hardware (tablets/monitors) with limited or unreliable internet connectivity.

Themed Transitions: Interactive elements (e.g., mouse-overs, quick taps) that instantly shift the aesthetic tone from classical to contemporary. Immediate Inquiry Funnel: A single, large, context-sensitive form accessible from every section, focusing on minimal data entry to facilitate quick lead capture on the spot. Portable Architecture: Optimized for reliable performance on convention hardware (tablets/monitors) with limited or unreliable internet connectivity.

THE IMPACT: MAXIMIZED CONVENTION ROI (METRIC BLURBS)

THE IMPACT: MAXIMIZED CONVENTION ROI (METRIC BLURBS)

Lead Capture Rate (LCR): Projected to achieve an LCR of 8–10% of booth traffic due to the ease and immediacy of the inquiry form, significantly outperforming competitor's sign-up sheets. Engagement Time: The high level of interactivity is projected to achieve an average Engagement Time per user of 1.5–2 minutes, which is critical for memorability in a convention setting. Brand Differentiation: Post-convention feedback is projected to show that 70% of captured leads specifically mentioned the unique "edgy-classical design" as the reason they engaged. Cost Efficiency: The digital portfolio entirely removes the need for high-cost, physical printed portfolios, resulting in a 100% reduction in physical printing expenses for conventions.

Artistic portrait of girl

Plants growing from building

Chinese woman in front of a city

Aubrey Hepburn Breakfast at Tiffany's

Chinese woman in front of a city

Artistic portrait of girl

Plants growing from building

Chinese woman in front of a city

Aubrey Hepburn Breakfast at Tiffany's

Chinese woman in front of a city

Aubrey Hepburn Breakfast at Tiffany's

Chinese woman in front of a city

Artistic portrait of girl

Plants growing from building

Chinese woman in front of a city

CLIENT

SEVERIN

sector

Painting

Tattooing

role

Lead UX/UI Designer & Strategist

Project Type

Interactive Showcase

Tools

Framer

Adobe Photoshop

Team

Solo

Time

8 Weeks

Contribution
Tools

Framer

Adobe Photoshop

Adobe Photoshop

Contribution

High-Impact Interactive Design

Aesthetic Harmonization (Classical vs. Edgy)

Immediate Lead Capture Optimization

Portable Information Architecture

CLIENT

SEVERIN

sector

Painting

Tattooing

role

Lead UX/UI Designer & Strategist

Project Type

Interactive Showcase

Tools

Framer

Adobe Photoshop

Team

Solo

Time

8 Weeks

Contribution

High-Impact Interactive Design

Aesthetic Harmonization (Classical vs. Edgy)

Immediate Lead Capture Optimization

Portable Information Architecture

SEVERIN

SEVERIN

SEVERIN

SEVERIN

SEVERIN

PROJECT TYPE

Interactive Showcase

sector

Painting

Tattooing

Team

Solo

tools

Framer

Adobe Photoshop

Time

8 Weeks

PORTRAIT
TOP PRIORITIES GRID
PERSONA
TOP PRIORITIES
USABILITY ISSUES
COMPETITIVE ANALYSIS
TRIANGULATION
TOP PRIORITIES GRID
PERSONA
TOP PRIORITIES
USABILITY ISSUES
COMPETITIVE ANALYSIS
TRIANGULATION
TOP PRIORITIES GRID
PERSONA
TOP PRIORITIES
USABILITY ISSUES
COMPETITIVE ANALYSIS
TRIANGULATION
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Real Recommendations

by real

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Featuring

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USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
OLD SCS IMAGERY
OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
NEW SCS IMAGERY (CUSTOMER PREFERRED)
NEW SCS IMAGERY (CUSTOMER PREFERRED)
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)
WIREFRAMES
WIREFRAMES
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
OLD SCS IMAGERY
OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
NEW SCS IMAGERY (CUSTOMER PREFERRED)
NEW SCS IMAGERY (CUSTOMER PREFERRED)
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)
WIREFRAMES
WIREFRAMES
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
OLD SCS IMAGERY
OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
NEW SCS IMAGERY (CUSTOMER PREFERRED)
NEW SCS IMAGERY (CUSTOMER PREFERRED)
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)
WIREFRAMES
WIREFRAMES
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
OLD SCS IMAGERY
OLD SCS IMAGERY
NEW SCS IMAGERY (CUSTOMER PREFERRED)
NEW SCS IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)
WIREFRAMES
WIREFRAMES
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
OLD SCS IMAGERY
OLD SCS IMAGERY
NEW SCS IMAGERY (CUSTOMER PREFERRED)
NEW SCS IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)
WIREFRAMES
WIREFRAMES
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
OLD SCS IMAGERY
OLD SCS IMAGERY
NEW SCS IMAGERY (CUSTOMER PREFERRED)
NEW SCS IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)
WIREFRAMES
WIREFRAMES
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT
PROCESSING PRIMARY RESEARCH
AEIOU, PERSONA & USER JOURNEY
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
Default image
Caption text
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT
PROCESSING PRIMARY RESEARCH
AEIOU, PERSONA & USER JOURNEY
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
Default image
Caption text
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT
PROCESSING PRIMARY RESEARCH
AEIOU, PERSONA & USER JOURNEY
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
Default image
Caption text
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
PROCESSING PRIMARY RESEARCH
AEIOU, PERSONA & USER JOURNEY
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
PROCESSING PRIMARY RESEARCH
AEIOU, PERSONA & USER JOURNEY
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
PROCESSING PRIMARY RESEARCH
AEIOU, PERSONA & USER JOURNEY
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
OLD BRANDING ACCESSIBILITY ISSUES
OLD BRANDING ACCESSIBILITY ISSUES
WIREFRAMES
WIREFRAMES
BRANDING AFTER MY HELP REBRANDING
Expert Competitive Review
EXPERT COMPETITIVE REVIEW
Buyer Persona
BUYER PERSONA
Learner Persona
LEARNER PERSONA
Buyer User Flow
BUYER USER FLOW
SWOT Analysis
SWOT ANALYSIS
Learner User Flow
LEARNER USER FLOW
CARD SORTING
CARD SORTING
USABILITY TESTING
USABILITY TESTING
Companies That Trust the App
COMPANIES THAT TRUST THE APP
WCAG ACCESSIBILITY ISSUES
WCAG ACCESSIBILITY ISSUES
NEW BRANIDING
NEW BRANIDING AFTER MY HELP
GRID SYSTEM & BREAKPOINTS
GRID SYSTEM & BREAKPOINTS
NEW BRANDING WCAG
NEW BRANDING WCAG
OLD BRANDING ACCESSIBILITY ISSUES
OLD BRANDING ACCESSIBILITY ISSUES
WIREFRAMES
WIREFRAMES
BRANDING AFTER MY HELP REBRANDING
Expert Competitive Review
EXPERT COMPETITIVE REVIEW
Buyer Persona
BUYER PERSONA
Learner Persona
LEARNER PERSONA
Buyer User Flow
BUYER USER FLOW
SWOT Analysis
SWOT ANALYSIS
Learner User Flow
LEARNER USER FLOW
CARD SORTING
CARD SORTING
USABILITY TESTING
USABILITY TESTING
Companies That Trust the App
COMPANIES THAT TRUST THE APP
WCAG ACCESSIBILITY ISSUES
WCAG ACCESSIBILITY ISSUES
NEW BRANIDING
NEW BRANIDING AFTER MY HELP
GRID SYSTEM & BREAKPOINTS
GRID SYSTEM & BREAKPOINTS
NEW BRANDING WCAG
NEW BRANDING WCAG
OLD BRANDING ACCESSIBILITY ISSUES
OLD BRANDING ACCESSIBILITY ISSUES
WIREFRAMES
WIREFRAMES
BRANDING AFTER MY HELP REBRANDING
Expert Competitive Review
EXPERT COMPETITIVE REVIEW
Buyer Persona
BUYER PERSONA
Learner Persona
LEARNER PERSONA
Buyer User Flow
BUYER USER FLOW
SWOT Analysis
SWOT ANALYSIS
Learner User Flow
LEARNER USER FLOW
CARD SORTING
CARD SORTING
USABILITY TESTING
USABILITY TESTING
Companies That Trust the App
COMPANIES THAT TRUST THE APP
WCAG ACCESSIBILITY ISSUES
WCAG ACCESSIBILITY ISSUES
NEW BRANIDING
NEW BRANIDING AFTER MY HELP
GRID SYSTEM & BREAKPOINTS
GRID SYSTEM & BREAKPOINTS
NEW BRANDING WCAG
NEW BRANDING WCAG
OLD BRANDING ACCESSIBILITY ISSUES
OLD BRANDING ACCESSIBILITY ISSUES
WIREFRAMES
WIREFRAMES
BRANDING AFTER MY HELP REBRANDING
Expert Competitive Review
EXPERT COMPETITIVE REVIEW
Buyer Persona
BUYER PERSONA
Learner Persona
LEARNER PERSONA
Buyer User Flow
BUYER USER FLOW
SWOT Analysis
SWOT ANALYSIS
Learner User Flow
LEARNER USER FLOW
CARD SORTING
CARD SORTING
USABILITY TESTING
USABILITY TESTING
Companies That Trust the App
COMPANIES THAT TRUST THE APP
WCAG ACCESSIBILITY ISSUES
WCAG ACCESSIBILITY ISSUES
NEW BRANIDING
NEW BRANIDING AFTER MY HELP
GRID SYSTEM & BREAKPOINTS
GRID SYSTEM & BREAKPOINTS
NEW BRANDING WCAG
NEW BRANDING WCAG
OLD BRANDING ACCESSIBILITY ISSUES
OLD BRANDING ACCESSIBILITY ISSUES
WIREFRAMES
WIREFRAMES
BRANDING AFTER MY HELP REBRANDING
Expert Competitive Review
EXPERT COMPETITIVE REVIEW
Buyer Persona
BUYER PERSONA
Learner Persona
LEARNER PERSONA
Buyer User Flow
BUYER USER FLOW
SWOT Analysis
SWOT ANALYSIS
Learner User Flow
LEARNER USER FLOW
CARD SORTING
CARD SORTING
USABILITY TESTING
USABILITY TESTING
Companies That Trust the App
COMPANIES THAT TRUST THE APP
WCAG ACCESSIBILITY ISSUES
WCAG ACCESSIBILITY ISSUES
NEW BRANIDING
NEW BRANIDING AFTER MY HELP
GRID SYSTEM & BREAKPOINTS
GRID SYSTEM & BREAKPOINTS
NEW BRANDING WCAG
NEW BRANDING WCAG
OLD BRANDING ACCESSIBILITY ISSUES
OLD BRANDING ACCESSIBILITY ISSUES
WIREFRAMES
WIREFRAMES
BRANDING AFTER MY HELP REBRANDING
Expert Competitive Review
EXPERT COMPETITIVE REVIEW
Buyer Persona
BUYER PERSONA
Learner Persona
LEARNER PERSONA
Buyer User Flow
BUYER USER FLOW
SWOT Analysis
SWOT ANALYSIS
Learner User Flow
LEARNER USER FLOW
CARD SORTING
CARD SORTING
USABILITY TESTING
USABILITY TESTING
Companies That Trust the App
COMPANIES THAT TRUST THE APP
WCAG ACCESSIBILITY ISSUES
WCAG ACCESSIBILITY ISSUES
NEW BRANIDING
NEW BRANIDING AFTER MY HELP
GRID SYSTEM & BREAKPOINTS
GRID SYSTEM & BREAKPOINTS
NEW BRANDING WCAG
NEW BRANDING WCAG

THE SOLUTION: THE INTERACTIVE GALLERY & IMMEDIATE INQUIRY

I designed a Themed Interactive Gallery where the user could quickly explore the duality of the client's work. Key solution features included:

THE SOLUTION: THE INTERACTIVE GALLERY & IMMEDIATE INQUIRY

Themed Transitions: Interactive elements (e.g., mouse-overs, quick taps) that instantly shift the aesthetic tone from classical to contemporary. Immediate Inquiry Funnel: A single, large, context-sensitive form accessible from every section, focusing on minimal data entry to facilitate quick lead capture on the spot. Portable Architecture: Optimized for reliable performance on convention hardware (tablets/monitors) with limited or unreliable internet connectivity.

THE IMPACT: MAXIMIZED CONVENTION ROI (METRIC BLURBS)

THE SOLUTION: THE INTERACTIVE GALLERY & IMMEDIATE INQUIRY

Lead Capture Rate (LCR): Projected to achieve an LCR of 8–10% of booth traffic due to the ease and immediacy of the inquiry form, significantly outperforming competitor's sign-up sheets. Engagement Time: The high level of interactivity is projected to achieve an average Engagement Time per user of 1.5–2 minutes, which is critical for memorability in a convention setting. Brand Differentiation: Post-convention feedback is projected to show that 70% of captured leads specifically mentioned the unique "edgy-classical design" as the reason they engaged. Cost Efficiency: The digital portfolio entirely removes the need for high-cost, physical printed portfolios, resulting in a 100% reduction in physical printing expenses for conventions.

GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
GRYROSCOPIC EFFECT SPINNER
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
GRYROSCOPIC EFFECT SPINNER
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
GRYROSCOPIC EFFECT SPINNER
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
Pepper Screen
Pepper Screen

Pepper Screen
Pepper Screen

Pepper Screen
Pepper Screen

Pepper Screen
Pepper Screen

THE CHALLENGE: CONVENTION ENGAGEMENT & AESTHETIC DISSONANCE

The challenge was creating a memorable, high-impact digital presence in the visually saturated, time-constrained environment of a tattoo convention. The page needed to instantly communicate the client's unique brand—the blending of classical depth and edgy artistry—while overcoming the functional challenge of capturing qualified leads from users who are browsing quickly and often standing. Traditional website layouts were too passive for this setting.

My process

THE STRATEGY: EDGY-CLASSICAL IMMERSION & HIGH INTERACTIVITY

I implemented a High Interactivity Strategy to force engagement. The visual language was an intentional blend of classical layout and typography (to convey quality) with edgy, full-screen imagery and motion (to stop traffic). The structure was built around rapid discovery rather than deep browsing, using highly intuitive gestures and clear visual triggers to ensure usability for quick interactions on a display screen.

CLIENT

SEVERIN

Contribution

Aesthetic Harmonization (Classical vs. Edgy)

Immediate Lead Capture Optimization

Portable Information Architecture

High-Impact Interactive Design

objective

Design and develop a bespoke, interactive digital portfolio for a tattoo artist/painter, utilizing a highly unconventional edgy-meets-classical aesthetic. Maximize tattoo convention engagement and differentiate the client by seamlessly merging both artistic disciplines into a single, high-impact user experience.

role

Lead UX/UI Designer & Strategist

CLIENT

SEVERIN

Contribution

Aesthetic Harmonization (Classical vs. Edgy)

Immediate Lead Capture Optimization

Portable Information Architecture

High-Impact Interactive Design

objective

Design and develop a bespoke, interactive digital portfolio for a tattoo artist/painter, utilizing a highly unconventional edgy-meets-classical aesthetic. Maximize tattoo convention engagement and differentiate the client by seamlessly merging both artistic disciplines into a single, high-impact user experience.

role

Lead UX/UI Designer & Strategist

RESEARCH METHODS
RESEARCH METHODS
USER TESTING
USER TESTING
INSIGHTS
INSIGHTS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USABILITY TESTING
USABILITY TESTING
RESEARCH METHODS
RESEARCH METHODS
USER TESTING
USER TESTING
INSIGHTS
INSIGHTS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USABILITY TESTING
USABILITY TESTING
RESEARCH METHODS
RESEARCH METHODS
USER TESTING
USER TESTING
INSIGHTS
INSIGHTS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USABILITY TESTING
USABILITY TESTING
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT
PROCESSING PRIMARY RESEARCH
PROCESSING PRIMARY RESEARCH
TARGET GROUP
TARGET GROUP
PAIN POINTS
PAIN POINTS
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
IMMERSIVE EXPERIENCE
IMMERSIVE EXPERIENCE
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT
PROCESSING PRIMARY RESEARCH
PROCESSING PRIMARY RESEARCH
TARGET GROUP
TARGET GROUP
PAIN POINTS
PAIN POINTS
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
IMMERSIVE EXPERIENCE
IMMERSIVE EXPERIENCE
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT
PROCESSING PRIMARY RESEARCH
PROCESSING PRIMARY RESEARCH
TARGET GROUP
TARGET GROUP
PAIN POINTS
PAIN POINTS
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
IMMERSIVE EXPERIENCE
IMMERSIVE EXPERIENCE
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
PROCESSING PRIMARY RESEARCH
AEIOU, PERSONA & USER JOURNEY
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
PROCESSING PRIMARY RESEARCH
AEIOU, PERSONA & USER JOURNEY
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
PROCESSING PRIMARY RESEARCH
AEIOU, PERSONA & USER JOURNEY
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
PROCESSING PRIMARY RESEARCH
AEIOU, PERSONA & USER JOURNEY
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
PROCESSING PRIMARY RESEARCH
AEIOU, PERSONA & USER JOURNEY
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
PROCESSING PRIMARY RESEARCH
AEIOU, PERSONA & USER JOURNEY
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
PROCESSING PRIMARY RESEARCH
AEIOU, PERSONA & USER JOURNEY
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
PROCESSING PRIMARY RESEARCH
AEIOU, PERSONA & USER JOURNEY
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
PROCESSING PRIMARY RESEARCH
AEIOU, PERSONA & USER JOURNEY
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
OLD BRANDING ACCESSIBILITY ISSUES
OLD BRANDING ACCESSIBILITY ISSUES
WIREFRAMES
WIREFRAMES
MARKETING AFTER MY HELP REBRANDING
WCAG ACCESSIBILITY ISSUES
WCAG ACCESSIBILITY ISSUES
CARD SORTING
CARD SORTING
NEW BRANIDING
NEW BRANIDING
GRID SYSTEM & BREAKPOINTS
GRID SYSTEM & BREAKPOINTS
USABILITY TESTING
USABILITY TESTING
NEW BRANDING WCAG
NEW BRANDING WCAG
OLD BRANDING ACCESSIBILITY ISSUES
OLD BRANDING ACCESSIBILITY ISSUES
WIREFRAMES
WIREFRAMES
MARKETING AFTER MY HELP REBRANDING
WCAG ACCESSIBILITY ISSUES
WCAG ACCESSIBILITY ISSUES
CARD SORTING
CARD SORTING
NEW BRANIDING
NEW BRANIDING
GRID SYSTEM & BREAKPOINTS
GRID SYSTEM & BREAKPOINTS
USABILITY TESTING
USABILITY TESTING
NEW BRANDING WCAG
NEW BRANDING WCAG
OLD BRANDING ACCESSIBILITY ISSUES
OLD BRANDING ACCESSIBILITY ISSUES
WIREFRAMES
WIREFRAMES
MARKETING AFTER MY HELP REBRANDING
WCAG ACCESSIBILITY ISSUES
WCAG ACCESSIBILITY ISSUES
CARD SORTING
CARD SORTING
NEW BRANIDING
NEW BRANIDING
GRID SYSTEM & BREAKPOINTS
GRID SYSTEM & BREAKPOINTS
USABILITY TESTING
USABILITY TESTING
NEW BRANDING WCAG
NEW BRANDING WCAG
OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)
WIREFRAMES
WIREFRAMES
REOCURRING THEMES
REOCURRING THEMES
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
RESEARCH METHODS
RESEARCH METHODS
OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)
WIREFRAMES
WIREFRAMES
REOCURRING THEMES
REOCURRING THEMES
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
RESEARCH METHODS
RESEARCH METHODS
OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)
WIREFRAMES
WIREFRAMES
REOCURRING THEMES
REOCURRING THEMES
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
RESEARCH METHODS
RESEARCH METHODS
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
GRID SYSTEM
Thumb Zone
WCAG
COLOR PALETTE
GRID SYSTEM
Thumb Zone
WCAG
COLOR PALETTE
GRID SYSTEM
Thumb Zone
WCAG
COLOR PALETTE
GRID SYSTEM
Thumb Zone
WCAG
COLOR PALETTE
GRID SYSTEM
Thumb Zone
WCAG
COLOR PALETTE
GRID SYSTEM
Thumb Zone
WCAG
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)
WIREFRAMES
WIREFRAMES
REOCURRING THEMES
REOCURRING THEMES
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
RESEARCH METHODS
RESEARCH METHODS
OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)
WIREFRAMES
WIREFRAMES
REOCURRING THEMES
REOCURRING THEMES
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
RESEARCH METHODS
RESEARCH METHODS
OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)
WIREFRAMES
WIREFRAMES
REOCURRING THEMES
REOCURRING THEMES
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
RESEARCH METHODS
RESEARCH METHODS

TOP CHALLENGES

THE SOLUTION: THE INTERACTIVE GALLERY & IMMEDIATE INQUIRY

THE SOLUTION: THE INTERACTIVE GALLERY & IMMEDIATE INQUIRY

THE SOLUTION: THE INTERACTIVE GALLERY & IMMEDIATE INQUIRY

THE SOLUTION: THE INTERACTIVE GALLERY & IMMEDIATE INQUIRY

I designed a Themed Interactive Gallery where the user could quickly explore the duality of the client's work. Key solution features included:

I designed a Themed Interactive Gallery where the user could quickly explore the duality of the client's work. Key solution features included:

I designed a Themed Interactive Gallery where the user could quickly explore the duality of the client's work. Key solution features included:

Themed Transitions: Interactive elements (e.g., mouse-overs, quick taps) that instantly shift the aesthetic tone from classical to contemporary. Immediate Inquiry Funnel: A single, large, context-sensitive form accessible from every section, focusing on minimal data entry to facilitate quick lead capture on the spot. Portable Architecture: Optimized for reliable performance on convention hardware (tablets/monitors) with limited or unreliable internet connectivity.

SOLUTIONS

THE IMPACT: MAXIMIZED CONVENTION ROI (METRIC BLURBS)

THE IMPACT: MAXIMIZED CONVENTION ROI (METRIC BLURBS)

THE IMPACT: MAXIMIZED CONVENTION ROI (METRIC BLURBS)

Lead Capture Rate (LCR): Projected to achieve an LCR of 8–10% of booth traffic due to the ease and immediacy of the inquiry form, significantly outperforming competitor's sign-up sheets. Engagement Time: The high level of interactivity is projected to achieve an average Engagement Time per user of 1.5–2 minutes, which is critical for memorability in a convention setting. Brand Differentiation: Post-convention feedback is projected to show that 70% of captured leads specifically mentioned the unique "edgy-classical design" as the reason they engaged. Cost Efficiency: The digital portfolio entirely removes the need for high-cost, physical printed portfolios, resulting in a 100% reduction in physical printing expenses for conventions.

Pepper Screen
Pepper Screen
Pepper Screen
Pepper Screen

Pepper Screen
Pepper Screen
Pepper Screen
Pepper Screen

Pepper Screen
Pepper Screen
Pepper Screen
Pepper Screen
Pepper Screen
Pepper Screen
Pepper Screen
Pepper Screen

AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
T-Stone Device
T-STONES
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
T-Stone Device
T-STONES
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
T-Stone Device
T-STONES
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
GYROSCOPIC EFFECT SPINNER
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
GYROSCOPIC EFFECT SPINNER
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
GYROSCOPIC EFFECT SPINNER
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
GYROSCOPIC EFFECT SPINNER
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
GYROSCOPIC EFFECT SPINNER
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
GYROSCOPIC EFFECT SPINNER
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
GYROSCOPIC EFFECT SPINNER
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
GYROSCOPIC EFFECT SPINNER
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
GYROSCOPIC EFFECT SPINNER
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)

tHE bRIEF

Objective

Objective

Objective

Design and develop a bespoke, interactive digital portfolio for a tattoo artist/painter, utilizing a highly unconventional edgy-meets-classical aesthetic. Maximize tattoo convention engagement and differentiate the client by seamlessly merging both artistic disciplines into a single, high-impact user experience.

My process

My process

My process

My process

top pain points

THE CHALLENGE: CONVENTION ENGAGEMENT & AESTHETIC DISSONANCE

THE CHALLENGE: CONVENTION ENGAGEMENT & AESTHETIC DISSONANCE

THE CHALLENGE: CONVENTION ENGAGEMENT & AESTHETIC DISSONANCE

THE CHALLENGE: CONVENTION ENGAGEMENT & AESTHETIC DISSONANCE

The challenge was creating a memorable, high-impact digital presence in the visually saturated, time-constrained environment of a tattoo convention. The page needed to instantly communicate the client's unique brand—the blending of classical depth and edgy artistry—while overcoming the functional challenge of capturing qualified leads from users who are browsing quickly and often standing. Traditional website layouts were too passive for this setting.

The challenge was creating a memorable, high-impact digital presence in the visually saturated, time-constrained environment of a tattoo convention. The page needed to instantly communicate the client's unique brand—the blending of classical depth and edgy artistry—while overcoming the functional challenge of capturing qualified leads from users who are browsing quickly and often standing. Traditional website layouts were too passive for this setting.

The challenge was creating a memorable, high-impact digital presence in the visually saturated, time-constrained environment of a tattoo convention. The page needed to instantly communicate the client's unique brand—the blending of classical depth and edgy artistry—while overcoming the functional challenge of capturing qualified leads from users who are browsing quickly and often standing. Traditional website layouts were too passive for this setting.