
Project type
SaaS / B2B
Developers
sector
E-Learning
Sustainability
Team
Product Owner
Product Manager
Marketing
Developers
Tools
Figma
Adobe Photoshop
Eyequant
Time
2 years
CLIENT
ANTHESIS GROUP
Contribution
Branding Specialist
UX Designer
UX Researcher
Brief
Design and launch an MVP for a consulting company’s e-learning platform. The platform should helps clients understand their carbon footprint, get informed about sustainable practices, and implement actionable changes.
My process
I utilize a design thinking process, which is non-linear. If you would like to see my process for this project and others, visit my UX research portfolio.
top pain points
Users experience fatigue when forced to take courses by their employer
Employers want streamlined management tools to easily view and track employee progress, ensuring efficient oversight of e-learning performance
Employers want streamlined management tools to easily view and track employee progress, ensuring efficient oversight of e-learning performance
Users experience fatigue when forced to take courses by their employer
Companies seeking to improve their carbon footprint are unsure how to do so
Companies aren't sure how to apply sustainability efforts to their business
top INSIGHTS
Companies are motivated by sustainability goals, but the lack of clear, actionable frameworks prevents execution. They need a system that translates abstract carbon footprint goals into step-by-step, measurable business applications that are easy to integrate into daily operations.
Companies are motivated by sustainability goals, but the lack of clear, actionable frameworks prevents execution. They need a system that translates abstract carbon footprint goals into step-by-step, measurable business applications that are easy to integrate into daily operations.
Mandatory learning creates an inherent motivation deficit. The content itself must overcome passive user compliance by being contextual and intrinsically rewarding—tying knowledge acquisition directly to immediate, tangible professional benefits.
Mandatory learning creates an inherent motivation deficit. The content itself must overcome passive user compliance by being contextual and intrinsically rewarding—tying knowledge acquisition directly to immediate, tangible professional benefits.
Companies seeking to improve their carbon footprint are paralyzed by strategic uncertainty. They need a platform that provides a clear, verified roadmap for translating abstract sustainability goals into step-by-step, measurable applications that are seamlessly integrated into their specific business model.
Companies seeking to improve their carbon footprint are paralyzed by strategic uncertainty. They need a platform that provides a clear, verified roadmap for translating abstract sustainability goals into step-by-step, measurable applications that are seamlessly integrated into their specific business model.

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
MARKETING AFTER MY HELP REBRANDING

WCAG ACCESSIBILITY ISSUES

CARD SORTING

NEW BRANIDING AFTER MY HELP

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
MARKETING AFTER MY HELP REBRANDING

WCAG ACCESSIBILITY ISSUES

CARD SORTING

NEW BRANIDING AFTER MY HELP

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
MARKETING AFTER MY HELP REBRANDING

WCAG ACCESSIBILITY ISSUES

CARD SORTING

NEW BRANIDING AFTER MY HELP

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING

NEW BRANDING WCAG
TOP Challenges
First-Mover Disadvantage: As the first B2B e-learning platform dedicated to sustainability, the project lacked direct competitors to benchmark against. The challenge was to define best practices from scratch and prove the value proposition.
Ensuring B2B Relevancy: The platform needed to provide tangible value to businesses, not just theoretical knowledge. The challenge was to translate learning into actionable business change.
Solutions
The curriculum was designed using a microlearning approach, breaking down complex topics into short, video-based lessons. Content incorporated motion graphics and real-world case studies to make the information more relatable. Gamification elements, like progress bars and badges, were added to motivate users and track their learning journey.
Each module concluded with a practical "Action Plan" that prompted users to apply their knowledge directly to their business. The resource library was filled with editable templates (e.g., carbon tracking spreadsheets, communication plans) that empowered businesses to immediately implement changes.
Each module concluded with a practical "Action Plan" that prompted users to apply their knowledge directly to their business. The resource library was filled with editable templates (e.g., carbon tracking spreadsheets, communication plans) that empowered businesses to immediately implement changes.

Course Details

Edit Course Deadlines

Student Management

Course Catalog Page
THE RESULTS
THE RESULTS
Launch Performance: The MVP launched with three core modules and, within the first quarter, acquired over 200 paying business clients. The average user completed a module within 45 minutes and had a course completion rate of 75%.
Launch Performance: The MVP launched with three core modules and, within the first quarter, acquired over 200 paying business clients. The average user completed a module within 45 minutes and had a course completion rate of 75%.
User Engagement: The interactive quizzes and downloadable templates had a 90% engagement rate, with most users downloading at least one resource per module. The platform's user base grew organically through word-of-mouth and positive feedback from early adopters.
User Engagement: The interactive quizzes and downloadable templates had a 90% engagement rate, with most users downloading at least one resource per module. The platform's user base grew organically through word-of-mouth and positive feedback from early adopters.
CLIENT
ANTHESIS GROUP
sector
E-Learning
Sustainability
Project Type
SaaS / B2B
Time
2 years
Contribution
Branding Specialist
UX Designer
UX Researcher
Team
Product Owner
Product Manager
Marketing
Developers
Marketing
Tools
Figma
Adobe Photoshop
Eyequant
ANTHESIS GROUP
ANTHESIS GROUP
ANTHESIS GROUP
PROJECT TYPE
SaaS / B2B
sector
E-Learning
Sustainability
Team
Product Owner
Product Manager
Product Manager
Marketing
Developers
tools
Figma
Adobe Photoshop
Eyequant
Time
2 years


PORTRAIT

TOP PRIORITIES GRID

PERSONA

TOP PRIORITIES

USABILITY ISSUES

COMPETITIVE ANALYSIS

TRIANGULATION

TOP PRIORITIES GRID

PERSONA

TOP PRIORITIES

USABILITY ISSUES

COMPETITIVE ANALYSIS

TRIANGULATION

TOP PRIORITIES GRID

PERSONA

TOP PRIORITIES

USABILITY ISSUES

COMPETITIVE ANALYSIS

TRIANGULATION
▼












Real Recommendations
by real
people









Featuring
curators
from
around
the
world
▼

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY

NEW SCS IMAGERY (CUSTOMER PREFERRED)
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY

NEW SCS IMAGERY (CUSTOMER PREFERRED)
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY

NEW SCS IMAGERY (CUSTOMER PREFERRED)
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

OLD SCS IMAGERY

NEW SCS IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

OLD SCS IMAGERY

NEW SCS IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

OLD SCS IMAGERY

NEW SCS IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

PRIMARY RESEARCH

AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

Caption text

PRIMARY RESEARCH

AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

Caption text

PRIMARY RESEARCH

AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

Caption text

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
MARKETING AFTER MY HELP REBRANDING

WCAG ACCESSIBILITY ISSUES

CARD SORTING

NEW BRANIDING

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
MARKETING AFTER MY HELP REBRANDING

WCAG ACCESSIBILITY ISSUES

CARD SORTING

NEW BRANIDING

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
MARKETING AFTER MY HELP REBRANDING

WCAG ACCESSIBILITY ISSUES

CARD SORTING

NEW BRANIDING

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
MARKETING AFTER MY HELP REBRANDING

WCAG ACCESSIBILITY ISSUES

CARD SORTING

NEW BRANIDING AFTER MY HELP

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
MARKETING AFTER MY HELP REBRANDING

WCAG ACCESSIBILITY ISSUES

CARD SORTING

NEW BRANIDING AFTER MY HELP

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
MARKETING AFTER MY HELP REBRANDING

WCAG ACCESSIBILITY ISSUES

CARD SORTING

NEW BRANIDING AFTER MY HELP

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING

NEW BRANDING WCAG
The problem
TOP CHALLENGES
Companies are motivated by sustainability goals, but the lack of clear, actionable frameworks prevents execution. They need a system that translates abstract carbon footprint goals into step-by-step, measurable business applications that are easy to integrate into daily operations.
First-Mover Disadvantage: As the first B2B e-learning platform dedicated to sustainability, the project lacked direct competitors to benchmark against. The challenge was to define best practices from scratch and prove the value proposition.
First-Mover Disadvantage: As the first B2B e-learning platform dedicated to sustainability, the project lacked direct competitors to benchmark against. The challenge was to define best practices from scratch and prove the value proposition.
Ensuring B2B Relevancy: The platform needed to provide tangible value to businesses, not just theoretical knowledge. The challenge was to translate learning into actionable business change.
Arising Challenges
SOLUTIONS
First-Mover Disadvantage: As the first B2B e-learning platform dedicated to sustainability, the project lacked direct competitors to benchmark against. The challenge was to define best practices from scratch and prove the value proposition.
The curriculum was designed using a microlearning approach, breaking down complex topics into short, video-based lessons. Content incorporated motion graphics and real-world case studies to make the information more relatable. Gamification elements, like progress bars and badges, were added to motivate users and track their learning journey.
First-Mover Disadvantage: As the first B2B e-learning platform dedicated to sustainability, the project lacked direct competitors to benchmark against. The challenge was to define best practices from scratch and prove the value proposition.
Each module concluded with a practical "Action Plan" that prompted users to apply their knowledge directly to their business. The resource library was filled with editable templates (e.g., carbon tracking spreadsheets, communication plans) that empowered businesses to immediately implement changes.

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE
The sOLUTION
THE RESULTS
Companies are motivated by sustainability goals, but the lack of clear, actionable frameworks prevents execution. They need a system that translates abstract carbon footprint goals into step-by-step, measurable business applications that are easy to integrate into daily operations.
Launch Performance: The MVP launched with three core modules and, within the first quarter, acquired over 200 paying business clients. The average user completed a module within 45 minutes and had a course completion rate of 75%.
First-Mover Disadvantage: As the first B2B e-learning platform dedicated to sustainability, the project lacked direct competitors to benchmark against. The challenge was to define best practices from scratch and prove the value proposition.
User Engagement: The interactive quizzes and downloadable templates had a 90% engagement rate, with most users downloading at least one resource per module. The platform's user base grew organically through word-of-mouth and positive feedback from early adopters.

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS

T-STONE DEVICE

T-STONE DEVICE PARTS
GRYROSCOPIC EFFECT SPINNER

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS
GRYROSCOPIC EFFECT SPINNER

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS
GRYROSCOPIC EFFECT SPINNER

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)


Course Details
Edit Course Deadlines


Student Management


Course Catalog Page


top Pain points
Users experience fatigue when forced to take courses by their employer
Employers want streamlined management tools to easily view and track employee progress, ensuring efficient oversight of e-learning performance
Companies seeking to improve their carbon footprint are unsure how to do so
Companies aren't sure how to apply sustainability efforts to their business
top Insights
Companies are motivated by sustainability goals, but the lack of clear, actionable frameworks prevents execution. They need a system that translates abstract carbon footprint goals into step-by-step, measurable business applications that are easy to integrate into daily operations.
Companies are motivated by sustainability goals, but the lack of clear, actionable frameworks prevents execution. They need a system that translates abstract carbon footprint goals into step-by-step, measurable business applications that are easy to integrate into daily operations.
Mandatory learning creates an inherent motivation deficit. The content itself must overcome passive user compliance by being contextual and intrinsically rewarding—tying knowledge acquisition directly to immediate, tangible professional benefits.
Companies seeking to improve their carbon footprint are paralyzed by strategic uncertainty. They need a platform that provides a clear, verified roadmap for translating abstract sustainability goals into step-by-step, measurable applications that are seamlessly integrated into their specific business model.
CLIENT
ANTHESIS GROUP
Contribution
Branding Specialist
UX Designer
UX Researcher
Brief
Design and launch an MVP for a consulting company’s e-learning platform. The platform should helps clients understand their carbon footprint, get informed about sustainable practices, and implement actionable changes.
My process
I utilize a design thinking process, which is non-linear. If you would like to see my process for this project and others, visit my UX research portfolio.
CLIENT
ANTHESIS GROUP
Contribution
Branding Specialist
UX Designer
UX Researcher
Brief
Design and launch an MVP for a consulting company’s e-learning platform. The platform should helps clients understand their carbon footprint, get informed about sustainable practices, and implement actionable changes.
My process
I utilize a design thinking process, which is non-linear. If you would like to see my process for this project and others, visit my UX research portfolio.

RESEARCH METHODS

USER TESTING

INSIGHTS

ROUND 2: USER TESTING

USABILITY TESTING

RESEARCH METHODS

USER TESTING

INSIGHTS

ROUND 2: USER TESTING

USABILITY TESTING

RESEARCH METHODS

USER TESTING

INSIGHTS

ROUND 2: USER TESTING

USABILITY TESTING

PRIMARY RESEARCH

AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT

PROCESSING PRIMARY RESEARCH

TARGET GROUP

PAIN POINTS

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

IMMERSIVE EXPERIENCE

PRIMARY RESEARCH

AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT

PROCESSING PRIMARY RESEARCH

TARGET GROUP

PAIN POINTS

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

IMMERSIVE EXPERIENCE

PRIMARY RESEARCH

AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT

PROCESSING PRIMARY RESEARCH

TARGET GROUP

PAIN POINTS

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

IMMERSIVE EXPERIENCE

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
MARKETING AFTER MY HELP REBRANDING

WCAG ACCESSIBILITY ISSUES

CARD SORTING

NEW BRANIDING

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
MARKETING AFTER MY HELP REBRANDING

WCAG ACCESSIBILITY ISSUES

CARD SORTING

NEW BRANIDING

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
MARKETING AFTER MY HELP REBRANDING

WCAG ACCESSIBILITY ISSUES

CARD SORTING

NEW BRANIDING

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING

NEW BRANDING WCAG

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

REOCURRING THEMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

REOCURRING THEMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

REOCURRING THEMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

WIREFRAMES

OLD BRANDING ACCESSIBILITY ISSUES

WCAG ACCESSIBILITY ISSUES

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING
MARKETING AFTER MY HELP REBRANDING

CARD SORTING

NEW BRANIDING

NEW BRANDING WCAG

WIREFRAMES

OLD BRANDING ACCESSIBILITY ISSUES

WCAG ACCESSIBILITY ISSUES

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING
MARKETING AFTER MY HELP REBRANDING

CARD SORTING

NEW BRANIDING

NEW BRANDING WCAG

WIREFRAMES

OLD BRANDING ACCESSIBILITY ISSUES

WCAG ACCESSIBILITY ISSUES

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING
MARKETING AFTER MY HELP REBRANDING

CARD SORTING

NEW BRANIDING

NEW BRANDING WCAG
MARKETING AFTER MY HELP REBRANDING

NEW BRANIDING AFTER MY HELP

NEW BRANDING WCAG
MARKETING AFTER MY HELP REBRANDING

NEW BRANIDING AFTER MY HELP

NEW BRANDING WCAG
MARKETING AFTER MY HELP REBRANDING

NEW BRANIDING AFTER MY HELP

NEW BRANDING WCAG
MARKETING AFTER MY HELP REBRANDING

NEW BRANIDING AFTER MY HELP

NEW BRANDING WCAG
MARKETING AFTER MY HELP REBRANDING

NEW BRANIDING AFTER MY HELP

NEW BRANDING WCAG
MARKETING AFTER MY HELP REBRANDING

NEW BRANIDING AFTER MY HELP

NEW BRANDING WCAG

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

GRID SYSTEM

Thumb Zone

WCAG

COLOR PALETTE

GRID SYSTEM

Thumb Zone

WCAG

COLOR PALETTE

GRID SYSTEM

Thumb Zone

WCAG

COLOR PALETTE

GRID SYSTEM

Thumb Zone

WCAG

COLOR PALETTE

GRID SYSTEM

Thumb Zone

WCAG

COLOR PALETTE

GRID SYSTEM

Thumb Zone

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

REOCURRING THEMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

REOCURRING THEMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

REOCURRING THEMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS
top insights
Companies are motivated by sustainability goals, but the lack of clear, actionable frameworks prevents execution. They need a system that translates abstract carbon footprint goals into step-by-step, measurable business applications that are easy to integrate into daily operations.
Mandatory learning creates an inherent motivation deficit. The content itself must overcome passive user compliance by being contextual and intrinsically rewarding—tying knowledge acquisition directly to immediate, tangible professional benefits.
Companies seeking to improve their carbon footprint are paralyzed by strategic uncertainty. They need a platform that provides a clear, verified roadmap for translating abstract sustainability goals into step-by-step, measurable applications that are seamlessly integrated into their specific business model.
Companies seeking to improve their carbon footprint are paralyzed by strategic uncertainty. They need a platform that provides a clear, verified roadmap for translating abstract sustainability goals into step-by-step, measurable applications that are seamlessly integrated into their specific business model.
TOP CHALLENGES
First-Mover Disadvantage: As the first B2B e-learning platform dedicated to sustainability, the project lacked direct competitors to benchmark against. The challenge was to define best practices from scratch and prove the value proposition.
Ensuring B2B Relevancy: The platform needed to provide tangible value to businesses, not just theoretical knowledge. The challenge was to translate learning into actionable business change.
Companies seeking to improve their carbon footprint are paralyzed by strategic uncertainty. They need a platform that provides a clear, verified roadmap for translating abstract sustainability goals into step-by-step, measurable applications that are seamlessly integrated into their specific business model.
SOLUTIONS
The curriculum was designed using a microlearning approach, breaking down complex topics into short, video-based lessons. Content incorporated motion graphics and real-world case studies to make the information more relatable. Gamification elements, like progress bars and badges, were added to motivate users and track their learning journey.
Each module concluded with a practical "Action Plan" that prompted users to apply their knowledge directly to their business. The resource library was filled with editable templates (e.g., carbon tracking spreadsheets, communication plans) that empowered businesses to immediately implement changes.
results
Launch Performance: The MVP launched with three core modules and, within the first quarter, acquired over 200 paying business clients. The average user completed a module within 45 minutes and had a course completion rate of 75%.
User Engagement: The interactive quizzes and downloadable templates had a 90% engagement rate, with most users downloading at least one resource per module. The platform's user base grew organically through word-of-mouth and positive feedback from early adopters.


Course Details


Student Management
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AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS

T-STONES

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS

T-STONES

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS

T-STONES

T-STONE DEVICE

T-STONE DEVICE PARTS
GYROSCOPIC EFFECT SPINNER

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS
GYROSCOPIC EFFECT SPINNER

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS
GYROSCOPIC EFFECT SPINNER

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)
tHE bRIEF
Design and launch an MVP for a consulting company’s e-learning platform. The platform should helps clients understand their carbon footprint, get informed about sustainable practices, and implement actionable changes.
My process
I utilize a design thinking process, which is non-linear. If you would like to see my process for this project and others, visit my UX research portfolio.
My process
I utilize a design thinking process, which is non-linear. If you would like to see my process for this project and others, visit my UX research portfolio.
top pain points
Users experience fatigue when forced to take courses by their employer
Employers want streamlined management tools to easily view and track employee progress, ensuring efficient oversight of e-learning performance
Companies seeking to improve their carbon footprint are unsure how to do so
Companies aren't sure how to apply sustainability efforts to their business








