
Project type
SaaS / B2B
Developers
sector
E-Learning
Sustainability
Team
Product Owner
Product Manager
Product Manager
Developers
Marketing
Developers
Tools
Figma
Adobe Photoshop
Hotjar
Time
2 years
CLIENT
ANTHESIS GROUP
role
Lead UX Strategist & Product Designer
role
Lead UX Strategist & Product Designer
Contribution
Defining the B2B Product Vision
Iterative Design and Validation
Cross-functional Strategy Alignment
Driving Data-Driven Pivots
Cross-functional Strategy Alignment
Driving Data-Driven Pivots
objective
To architect, design, and launch an MVP for a B2B sustainability e-learning platform—the first of its kind—focused on helping clients calculate carbon footprints, understand sustainable practices, and implement actionable changes.
My process
I utilize a design thinking process, which is non-linear. If you would like to see my process for this project and others, visit my UX research portfolio.
THE CHALLENGE: FORGING A PATH FOR NOVEL, ENGAGING E-LEARNING
The core challenge was two-fold: market novelty and engagement failure. No precedent existed for a B2B platform that merged carbon-footprint calculation with actionable educational content. Furthermore, we had to combat the industry-wide problem of high drop-off rates associated with traditional, static e-learning platforms, requiring a novel approach to content presentation and user motivation.
The core challenge was two-fold: market novelty and engagement failure. No precedent existed for a B2B platform that merged carbon-footprint calculation with actionable educational content. Furthermore, we had to combat the industry-wide problem of high drop-off rates associated with traditional, static e-learning platforms, requiring a novel approach to content presentation and user motivation.
THE STRATEGY: GAMIFIED FLOW & SCIENTIFIC VALIDATION
I led the strategy to establish a Gamified Learning Flow focused on small, actionable steps and clear progress visualization, transforming compliance into a goal-driven experience. To ensure the design was truly engaging and overcame "e-learning fatigue," we used a high-stakes validation strategy: AI Biometrics (Eyequant): Used to scientifically measure visual engagement and emotional response to the new interface. Usability Testing: Employed to ensure the complex carbon-footprint tool was intuitively usable. Log Analysis: Used post-launch to rapidly tune content structure and identify friction points leading to drop-off.
I led the strategy to establish a Gamified Learning Flow focused on small, actionable steps and clear progress visualization, transforming compliance into a goal-driven experience. To ensure the design was truly engaging and overcame "e-learning fatigue," we used a high-stakes validation strategy: AI Biometrics (Eyequant): Used to scientifically measure visual engagement and emotional response to the new interface. Usability Testing: Employed to ensure the complex carbon-footprint tool was intuitively usable. Log Analysis: Used post-launch to rapidly tune content structure and identify friction points leading to drop-off.

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
BRANDING AFTER MY HELP REBRANDING

EXPERT COMPETITIVE REVIEW

BUYER PERSONA

LEARNER PERSONA

BUYER USER FLOW

SWOT ANALYSIS

LEARNER USER FLOW

CARD SORTING

USABILITY TESTING

COMPANIES THAT TRUST THE APP

WCAG ACCESSIBILITY ISSUES

NEW BRANIDING AFTER MY HELP

GRID SYSTEM & BREAKPOINTS

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
BRANDING AFTER MY HELP REBRANDING

EXPERT COMPETITIVE REVIEW

BUYER PERSONA

LEARNER PERSONA

BUYER USER FLOW

SWOT ANALYSIS

LEARNER USER FLOW

CARD SORTING

USABILITY TESTING

COMPANIES THAT TRUST THE APP

WCAG ACCESSIBILITY ISSUES

NEW BRANIDING AFTER MY HELP

GRID SYSTEM & BREAKPOINTS

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
BRANDING AFTER MY HELP REBRANDING

EXPERT COMPETITIVE REVIEW

BUYER PERSONA

LEARNER PERSONA

BUYER USER FLOW

SWOT ANALYSIS

LEARNER USER FLOW

CARD SORTING

USABILITY TESTING

COMPANIES THAT TRUST THE APP

WCAG ACCESSIBILITY ISSUES

NEW BRANIDING AFTER MY HELP

GRID SYSTEM & BREAKPOINTS

NEW BRANDING WCAG
THE SOLUTION: BEHAVIORAL DESIGN FOR SUSTAINABILITY
I designed a proprietary information architecture that broke down complex sustainability practices into modular, consumable content units. The platform was built around behavioral triggers, providing users with immediate feedback and personalized "Next Step" recommendations based on their progress and organizational profile. This continuous-action model successfully minimized the feeling of being overwhelmed by the subject matter.
I designed a proprietary information architecture that broke down complex sustainability practices into modular, consumable content units. The platform was built around behavioral triggers, providing users with immediate feedback and personalized "Next Step" recommendations based on their progress and organizational profile. This continuous-action model successfully minimized the feeling of being overwhelmed by the subject matter.
THE IMPACT: SETTING A NEW INDUSTRY STANDARD
THE IMPACT: SETTING A NEW INDUSTRY STANDARD
Task Completion: Achieved 100% Task Completion Rate for core administrative and learning modules in final validation testing. Error Reduction: The implemented Error Prevention architecture eliminated 100% of the most frequent administrative failure points (e.g., student creation errors). Engagement Rate: Post-launch metrics showed significantly reduced drop-off rates (data point needed, e.g., 35% lower) compared to industry standards for comparable e-learning platforms. Commercial Alignment: Drove a strategic commercial pivot that aligned the funnel with 98% of the B2B buyer market (removing the self-service cart).

Course Details

Edit Course Deadlines

Student Management

Course Catalog Page
CLIENT
ANTHESIS GROUP
sector
E-Learning
Sustainability
role
Lead UX Strategist & Product Designer
Project Type
SaaS / B2B
Tools
Figma
Adobe Photoshop
Hotjar
Team
Product Owner
Product Manager
Developers
Time
2 years
Contribution
Tools
Figma
Adobe Photoshop
Hotjar
Adobe Photoshop
Hotjar
Contribution
Defining the B2B Product Vision
Iterative Design and Validation
Cross-functional Strategy Alignment
Driving Data-Driven Pivots
CLIENT
ANTHESIS GROUP
sector
E-Learning
Sustainability
role
Lead UX Strategist & Product Designer
Project Type
SaaS / B2B
Tools
Figma
Adobe Photoshop
Hotjar
Team
Product Owner
Product Manager
Developers
Time
2 years
Contribution
Defining the B2B Product Vision
Iterative Design and Validation
Cross-functional Strategy Alignment
Driving Data-Driven Pivots
ANTHESIS GROUP
ANTHESIS GROUP
ANTHESIS GROUP
ANTHESIS GROUP
ANTHESIS GROUP
PROJECT TYPE
SaaS / B2B
sector
E-Learning
Sustainability
Team
Product Owner
Product Manager
Product Manager
Marketing
Developers
tools
Figma
Adobe Photoshop
Hotjar
Time
2 years


PORTRAIT

TOP PRIORITIES GRID

PERSONA

TOP PRIORITIES

USABILITY ISSUES

COMPETITIVE ANALYSIS

TRIANGULATION

TOP PRIORITIES GRID

PERSONA

TOP PRIORITIES

USABILITY ISSUES

COMPETITIVE ANALYSIS

TRIANGULATION

TOP PRIORITIES GRID

PERSONA

TOP PRIORITIES

USABILITY ISSUES

COMPETITIVE ANALYSIS

TRIANGULATION
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Real Recommendations
by real
people









Featuring
curators
from
around
the
world
▼

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY

NEW SCS IMAGERY (CUSTOMER PREFERRED)
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY

NEW SCS IMAGERY (CUSTOMER PREFERRED)
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY

NEW SCS IMAGERY (CUSTOMER PREFERRED)
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

OLD SCS IMAGERY

NEW SCS IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

OLD SCS IMAGERY

NEW SCS IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

OLD SCS IMAGERY

NEW SCS IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

PRIMARY RESEARCH

AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

Caption text

PRIMARY RESEARCH

AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

Caption text

PRIMARY RESEARCH

AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

Caption text

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
BRANDING AFTER MY HELP REBRANDING

EXPERT COMPETITIVE REVIEW

BUYER PERSONA

LEARNER PERSONA

BUYER USER FLOW

SWOT ANALYSIS

LEARNER USER FLOW

CARD SORTING

USABILITY TESTING

COMPANIES THAT TRUST THE APP

WCAG ACCESSIBILITY ISSUES

NEW BRANIDING AFTER MY HELP

GRID SYSTEM & BREAKPOINTS

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
BRANDING AFTER MY HELP REBRANDING

EXPERT COMPETITIVE REVIEW

BUYER PERSONA

LEARNER PERSONA

BUYER USER FLOW

SWOT ANALYSIS

LEARNER USER FLOW

CARD SORTING

USABILITY TESTING

COMPANIES THAT TRUST THE APP

WCAG ACCESSIBILITY ISSUES

NEW BRANIDING AFTER MY HELP

GRID SYSTEM & BREAKPOINTS

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
BRANDING AFTER MY HELP REBRANDING

EXPERT COMPETITIVE REVIEW

BUYER PERSONA

LEARNER PERSONA

BUYER USER FLOW

SWOT ANALYSIS

LEARNER USER FLOW

CARD SORTING

USABILITY TESTING

COMPANIES THAT TRUST THE APP

WCAG ACCESSIBILITY ISSUES

NEW BRANIDING AFTER MY HELP

GRID SYSTEM & BREAKPOINTS

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
BRANDING AFTER MY HELP REBRANDING

EXPERT COMPETITIVE REVIEW

BUYER PERSONA

LEARNER PERSONA

BUYER USER FLOW

SWOT ANALYSIS

LEARNER USER FLOW

CARD SORTING

USABILITY TESTING

COMPANIES THAT TRUST THE APP

WCAG ACCESSIBILITY ISSUES

NEW BRANIDING AFTER MY HELP

GRID SYSTEM & BREAKPOINTS

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
BRANDING AFTER MY HELP REBRANDING

EXPERT COMPETITIVE REVIEW

BUYER PERSONA

LEARNER PERSONA

BUYER USER FLOW

SWOT ANALYSIS

LEARNER USER FLOW

CARD SORTING

USABILITY TESTING

COMPANIES THAT TRUST THE APP

WCAG ACCESSIBILITY ISSUES

NEW BRANIDING AFTER MY HELP

GRID SYSTEM & BREAKPOINTS

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
BRANDING AFTER MY HELP REBRANDING

EXPERT COMPETITIVE REVIEW

BUYER PERSONA

LEARNER PERSONA

BUYER USER FLOW

SWOT ANALYSIS

LEARNER USER FLOW

CARD SORTING

USABILITY TESTING

COMPANIES THAT TRUST THE APP

WCAG ACCESSIBILITY ISSUES

NEW BRANIDING AFTER MY HELP

GRID SYSTEM & BREAKPOINTS

NEW BRANDING WCAG
THE SOLUTION: BEHAVIORAL DESIGN FOR SUSTAINABILITY
I designed a proprietary information architecture that broke down complex sustainability practices into modular, consumable content units. The platform was built around behavioral triggers, providing users with immediate feedback and personalized "Next Step" recommendations based on their progress and organizational profile. This continuous-action model successfully minimized the feeling of being overwhelmed by the subject matter.
THE SOLUTION: BEHAVIORAL DESIGN FOR SUSTAINABILITY
THE IMPACT: SETTING A NEW INDUSTRY STANDARD
THE SOLUTION: BEHAVIORAL DESIGN FOR SUSTAINABILITY
Task Completion: Achieved 100% Task Completion Rate for core administrative and learning modules in final validation testing. Error Reduction: The implemented Error Prevention architecture eliminated 100% of the most frequent administrative failure points (e.g., student creation errors). Engagement Rate: Post-launch metrics showed significantly reduced drop-off rates (data point needed, e.g., 35% lower) compared to industry standards for comparable e-learning platforms. Commercial Alignment: Drove a strategic commercial pivot that aligned the funnel with 98% of the B2B buyer market (removing the self-service cart).

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS

T-STONE DEVICE

T-STONE DEVICE PARTS
GRYROSCOPIC EFFECT SPINNER

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS
GRYROSCOPIC EFFECT SPINNER

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS
GRYROSCOPIC EFFECT SPINNER

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)


Course Details
Edit Course Deadlines


Student Management


Course Catalog Page


THE CHALLENGE: FORGING A PATH FOR NOVEL, ENGAGING E-LEARNING
The core challenge was two-fold: market novelty and engagement failure. No precedent existed for a B2B platform that merged carbon-footprint calculation with actionable educational content. Furthermore, we had to combat the industry-wide problem of high drop-off rates associated with traditional, static e-learning platforms, requiring a novel approach to content presentation and user motivation.
My process
I utilize a design thinking process, which is non-linear. If you would like to see my process for this project and others, visit my UX research portfolio.
THE STRATEGY: GAMIFIED FLOW & SCIENTIFIC VALIDATION
I led the strategy to establish a Gamified Learning Flow focused on small, actionable steps and clear progress visualization, transforming compliance into a goal-driven experience. To ensure the design was truly engaging and overcame "e-learning fatigue," we used a high-stakes validation strategy: AI Biometrics (Eyequant): Used to scientifically measure visual engagement and emotional response to the new interface. Usability Testing: Employed to ensure the complex carbon-footprint tool was intuitively usable. Log Analysis: Used post-launch to rapidly tune content structure and identify friction points leading to drop-off.
CLIENT
ANTHESIS GROUP
Contribution
Iterative Design and Validation
Cross-functional Strategy Alignment
Driving Data-Driven Pivots
Defining the B2B Product Vision
objective
To architect, design, and launch an MVP for a B2B sustainability e-learning platform—the first of its kind—focused on helping clients calculate carbon footprints, understand sustainable practices, and implement actionable changes.
My process
I utilize a design thinking process, which is non-linear. If you would like to see my process for this project and others, visit my UX research portfolio.
role
Lead UX Strategist & Product Designer
CLIENT
ANTHESIS GROUP
Contribution
Iterative Design and Validation
Cross-functional Strategy Alignment
Driving Data-Driven Pivots
Defining the B2B Product Vision
objective
To architect, design, and launch an MVP for a B2B sustainability e-learning platform—the first of its kind—focused on helping clients calculate carbon footprints, understand sustainable practices, and implement actionable changes.
My process
I utilize a design thinking process, which is non-linear. If you would like to see my process for this project and others, visit my UX research portfolio.
role
Lead UX Strategist & Product Designer

RESEARCH METHODS

USER TESTING

INSIGHTS

ROUND 2: USER TESTING

USABILITY TESTING

RESEARCH METHODS

USER TESTING

INSIGHTS

ROUND 2: USER TESTING

USABILITY TESTING

RESEARCH METHODS

USER TESTING

INSIGHTS

ROUND 2: USER TESTING

USABILITY TESTING

PRIMARY RESEARCH

AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT

PROCESSING PRIMARY RESEARCH

TARGET GROUP

PAIN POINTS

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

IMMERSIVE EXPERIENCE

PRIMARY RESEARCH

AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT

PROCESSING PRIMARY RESEARCH

TARGET GROUP

PAIN POINTS

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

IMMERSIVE EXPERIENCE

PRIMARY RESEARCH

AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT

PROCESSING PRIMARY RESEARCH

TARGET GROUP

PAIN POINTS

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

IMMERSIVE EXPERIENCE

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
MARKETING AFTER MY HELP REBRANDING

WCAG ACCESSIBILITY ISSUES

CARD SORTING

NEW BRANIDING

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
MARKETING AFTER MY HELP REBRANDING

WCAG ACCESSIBILITY ISSUES

CARD SORTING

NEW BRANIDING

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
MARKETING AFTER MY HELP REBRANDING

WCAG ACCESSIBILITY ISSUES

CARD SORTING

NEW BRANIDING

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING

NEW BRANDING WCAG

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

REOCURRING THEMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

REOCURRING THEMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

REOCURRING THEMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

WIREFRAMES

OLD BRANDING ACCESSIBILITY ISSUES

WCAG ACCESSIBILITY ISSUES

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING
MARKETING AFTER MY HELP REBRANDING

CARD SORTING

NEW BRANIDING

NEW BRANDING WCAG

WIREFRAMES

OLD BRANDING ACCESSIBILITY ISSUES

WCAG ACCESSIBILITY ISSUES

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING
MARKETING AFTER MY HELP REBRANDING

CARD SORTING

NEW BRANIDING

NEW BRANDING WCAG

WIREFRAMES

OLD BRANDING ACCESSIBILITY ISSUES

WCAG ACCESSIBILITY ISSUES

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING
MARKETING AFTER MY HELP REBRANDING

CARD SORTING

NEW BRANIDING

NEW BRANDING WCAG

COMPANIES THAT TRUST THE APP
MARKETING AFTER MY HELP REBRANDING

NEW BRANIDING AFTER MY HELP

NEW BRANDING WCAG

BUYER PERSONA

LEARNER PERSONA

LEARNER USER FLOW

BUYER USER FLOW

COMPANIES THAT TRUST THE APP
MARKETING AFTER MY HELP REBRANDING

NEW BRANIDING AFTER MY HELP

NEW BRANDING WCAG

BUYER PERSONA

LEARNER PERSONA

LEARNER USER FLOW

BUYER USER FLOW

COMPANIES THAT TRUST THE APP
MARKETING AFTER MY HELP REBRANDING

NEW BRANIDING AFTER MY HELP

NEW BRANDING WCAG

BUYER PERSONA

LEARNER PERSONA

LEARNER USER FLOW

BUYER USER FLOW

COMPANIES THAT TRUST THE APP
MARKETING AFTER MY HELP REBRANDING

NEW BRANIDING AFTER MY HELP

NEW BRANDING WCAG

BUYER PERSONA

LEARNER PERSONA

LEARNER USER FLOW

BUYER USER FLOW

COMPANIES THAT TRUST THE APP
MARKETING AFTER MY HELP REBRANDING

NEW BRANIDING AFTER MY HELP

NEW BRANDING WCAG

BUYER PERSONA

LEARNER PERSONA

LEARNER USER FLOW

BUYER USER FLOW

COMPANIES THAT TRUST THE APP
MARKETING AFTER MY HELP REBRANDING

NEW BRANIDING AFTER MY HELP

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RESEARCH METHODS

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OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

REOCURRING THEMES

INSIGHTS

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OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
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top insights
THE STRATEGY: GAMIFIED FLOW & SCIENTIFIC VALIDATION
THE STRATEGY: GAMIFIED FLOW & SCIENTIFIC VALIDATION
THE STRATEGY: GAMIFIED FLOW & SCIENTIFIC VALIDATION
I led the strategy to establish a Gamified Learning Flow focused on small, actionable steps and clear progress visualization, transforming compliance into a goal-driven experience. To ensure the design was truly engaging and overcame "e-learning fatigue," we used a high-stakes validation strategy: AI Biometrics (Eyequant): Used to scientifically measure visual engagement and emotional response to the new interface. Usability Testing: Employed to ensure the complex carbon-footprint tool was intuitively usable. Log Analysis: Used post-launch to rapidly tune content structure and identify friction points leading to drop-off.

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
BRANDING AFTER MY HELP REBRANDING

COMPANIES THAT TRUST THE APP

WCAG ACCESSIBILITY ISSUES

CARD SORTING

NEW BRANIDING AFTER MY HELP

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING

NEW BRANDING WCAG

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WIREFRAMES
BRANDING AFTER MY HELP REBRANDING

COMPANIES THAT TRUST THE APP

WCAG ACCESSIBILITY ISSUES

CARD SORTING

NEW BRANIDING AFTER MY HELP

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
BRANDING AFTER MY HELP REBRANDING

COMPANIES THAT TRUST THE APP

WCAG ACCESSIBILITY ISSUES

CARD SORTING

NEW BRANIDING AFTER MY HELP

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EXPERT COMPETITIVE REVIEW

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EXPERT COMPETITIVE REVIEW

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WIREFRAMES

EXPERT COMPETITIVE REVIEW

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WIREFRAMES

EXPERT COMPETITIVE REVIEW

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WIREFRAMES

EXPERT COMPETITIVE REVIEW

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TOP CHALLENGES
THE SOLUTION: BEHAVIORAL DESIGN FOR SUSTAINABILITY
THE SOLUTION: BEHAVIORAL DESIGN FOR SUSTAINABILITY
THE SOLUTION: BEHAVIORAL DESIGN FOR SUSTAINABILITY
THE SOLUTION: BEHAVIORAL DESIGN FOR SUSTAINABILITY
I designed a proprietary information architecture that broke down complex sustainability practices into modular, consumable content units. The platform was built around behavioral triggers, providing users with immediate feedback and personalized "Next Step" recommendations based on their progress and organizational profile. This continuous-action model successfully minimized the feeling of being overwhelmed by the subject matter.
I designed a proprietary information architecture that broke down complex sustainability practices into modular, consumable content units. The platform was built around behavioral triggers, providing users with immediate feedback and personalized "Next Step" recommendations based on their progress and organizational profile. This continuous-action model successfully minimized the feeling of being overwhelmed by the subject matter.
I designed a proprietary information architecture that broke down complex sustainability practices into modular, consumable content units. The platform was built around behavioral triggers, providing users with immediate feedback and personalized "Next Step" recommendations based on their progress and organizational profile. This continuous-action model successfully minimized the feeling of being overwhelmed by the subject matter.
SOLUTIONS
THE IMPACT: SETTING A NEW INDUSTRY STANDARD
THE IMPACT: SETTING A NEW INDUSTRY STANDARD
THE IMPACT: SETTING A NEW INDUSTRY STANDARD
Task Completion: Achieved 100% Task Completion Rate for core administrative and learning modules in final validation testing. Error Reduction: The implemented Error Prevention architecture eliminated 100% of the most frequent administrative failure points (e.g., student creation errors). Engagement Rate: Post-launch metrics showed significantly reduced drop-off rates (data point needed, e.g., 35% lower) compared to industry standards for comparable e-learning platforms. Commercial Alignment: Drove a strategic commercial pivot that aligned the funnel with 98% of the B2B buyer market (removing the self-service cart).




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AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

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T-STONE DEVICE

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T-STONES

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AR ZONE USER TESTING

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WIZARD OF OZ (USER TESTING)

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tHE bRIEF
Objective
Objective
Objective
To architect, design, and launch an MVP for a B2B sustainability e-learning platform—the first of its kind—focused on helping clients calculate carbon footprints, understand sustainable practices, and implement actionable changes.
My process
I utilize a design thinking process, which is non-linear. If you would like to see my process for this project and others, visit my UX research portfolio.
My process
I utilize a design thinking process, which is non-linear. If you would like to see my process for this project and others, visit my UX research portfolio.
My process
I utilize a design thinking process, which is non-linear. If you would like to see my process for this project and others, visit my UX research portfolio.
My process
I utilize a design thinking process, which is non-linear. If you would like to see my process for this project and others, visit my UX research portfolio.
top pain points
THE CHALLENGE: FORGING A PATH FOR NOVEL, ENGAGING E-LEARNING
THE CHALLENGE: FORGING A PATH FOR NOVEL, ENGAGING E-LEARNING
THE CHALLENGE: FORGING A PATH FOR NOVEL, ENGAGING E-LEARNING
THE CHALLENGE: FORGING A PATH FOR NOVEL, ENGAGING E-LEARNING
The core challenge was two-fold: market novelty and engagement failure. No precedent existed for a B2B platform that merged carbon-footprint calculation with actionable educational content. Furthermore, we had to combat the industry-wide problem of high drop-off rates associated with traditional, static e-learning platforms, requiring a novel approach to content presentation and user motivation.
The core challenge was two-fold: market novelty and engagement failure. No precedent existed for a B2B platform that merged carbon-footprint calculation with actionable educational content. Furthermore, we had to combat the industry-wide problem of high drop-off rates associated with traditional, static e-learning platforms, requiring a novel approach to content presentation and user motivation.
The core challenge was two-fold: market novelty and engagement failure. No precedent existed for a B2B platform that merged carbon-footprint calculation with actionable educational content. Furthermore, we had to combat the industry-wide problem of high drop-off rates associated with traditional, static e-learning platforms, requiring a novel approach to content presentation and user motivation.








