
Project type
Start-Up
sector
E-Learning
Creator Economy
Team
Project Manager
Developers
Tools
Figma
Adobe Photoshop
Eyequant
Time
8 Weeks
CLIENT
INFLUENCER PRO
Contribution
Product Deveoper
UX Designer
Branding Advisor
Brief
Create a mobile-only MVP for an e-learning app that empowers influencers to grow their platforms. The app features concise, high-impact video courses from top-tier experts, with a core set of features to quickly test market demand and gather user feedback.
My process
I utilize a design thinking process, which is non-linear. If you would like to see my process for this project and others, visit my UX research portfolio.
top pain points
Influencers can't easily pinpoint their performance weaknesses or prioritize necessary changes.
Users struggle to translate what they learn into effective, tangible actions on their platforms.
Users struggle to translate what they learn into effective, tangible actions on their platforms.
Influencers can't easily pinpoint their performance weaknesses or prioritize necessary changes.
Learners quickly experience fatigue and distractions when taking digital courses.
top INSIGHTS
Influencers primarily rely on vanity metrics (likes, comments) rather than actionable data, which prevents them from correctly diagnosing their skill gap and leads to wasted effort.
Influencers primarily rely on vanity metrics (likes, comments) rather than actionable data, which prevents them from correctly diagnosing their skill gap and leads to wasted effort.
E-learning content is too abstract and lacks the necessary platform-specific, context-aware execution tools required for creators to successfully bridge theory and practice.
E-learning content is too abstract and lacks the necessary platform-specific, context-aware execution tools required for creators to successfully bridge theory and practice.
Passive, mandatory digital content fails to satisfy the creator's need for immediate, tangible progress and results. User motivation is quickly depleted, requiring a design shift toward active, intrinsically rewarding models to drive sustained focus and course completion.
Passive, mandatory digital content fails to satisfy the creator's need for immediate, tangible progress and results. User motivation is quickly depleted, requiring a design shift toward active, intrinsically rewarding models to drive sustained focus and course completion.

GRID SYSTEM

THUMB ZONE

WCAG

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GRID SYSTEM

THUMB ZONE

WCAG

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GRID SYSTEM

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GRID SYSTEM

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TOP Challenges
AI Competition: The challenge is to prove that our structured, expert-led content is more valuable and actionable than generic AI-generated information.
Gamification Balance: To avoid drop-off, users need to remain entertained and engaged with the app, but not so much so that they are distracted while taking courses.
Solutions
I used precision gamification, implementing it in moderation to counteract learner fatigue. By targeting elements only at usability tested drop-off and high-friction points, I maximized engagement and drove sustained user focus without allowing distraction from core tasks.
This app is powered by a personalized AI assistant. This AI analyzed a user's platform data, learning history, and search queries to provide tailored, data-driven advice. This provided a level of customized support that generic AI models couldn't match.
This app is powered by a personalized AI assistant. This AI analyzed a user's platform data, learning history, and search queries to provide tailored, data-driven advice. This provided a level of customized support that generic AI models couldn't match.

Course Catalog

Splash Screen

Course Modules List

AI Chat
THE RESULTS
THE RESULTS
The MVP successfully launched to a targeted group of influencers, achieving a 35% conversion rate from free trial to paid subscription. This resulted in 3,500 paying users in the first 90 days, with a strong 30% day-30 retention rate.
The MVP successfully launched to a targeted group of influencers, achieving a 35% conversion rate from free trial to paid subscription. This resulted in 3,500 paying users in the first 90 days, with a strong 30% day-30 retention rate.
The personalized AI assistant saw strong adoption, with 75% of users engaging with the chat feature weekly. The AI's tailored advice led to a 15% increase in course completion rates, proving its value in driving user success.
The personalized AI assistant saw strong adoption, with 75% of users engaging with the chat feature weekly. The AI's tailored advice led to a 15% increase in course completion rates, proving its value in driving user success.
CLIENT
INFLUENCER PRO
sector
E-Learning
Creator Economy
Project Type
Start-Up
Time
8 Weeks
Contribution
Product Deveoper
UX Designer
Branding Advisor
Team
Project Manager
Developers
Tools
Figma
Adobe Photoshop
Eyequant
INFLUENCER PRO
INFLUENCER PRO
INFLUENCER PRO
PROJECT TYPE
Start-Up
sector
E-Learning
Creator Economy
Team
Project Manager
Developers
Developers
tools
Figma
Adobe Photoshop
Eyequant
Time
8 Weeks


PORTRAIT

TOP PRIORITIES GRID

PERSONA

TOP PRIORITIES

USABILITY ISSUES

COMPETITIVE ANALYSIS

TRIANGULATION

TOP PRIORITIES GRID

PERSONA

TOP PRIORITIES

USABILITY ISSUES

COMPETITIVE ANALYSIS

TRIANGULATION

TOP PRIORITIES GRID

PERSONA

TOP PRIORITIES

USABILITY ISSUES

COMPETITIVE ANALYSIS

TRIANGULATION
▼












Real Recommendations
by real
people









Featuring
curators
from
around
the
world
▼

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY

NEW SCS IMAGERY (CUSTOMER PREFERRED)
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY

NEW SCS IMAGERY (CUSTOMER PREFERRED)
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY

NEW SCS IMAGERY (CUSTOMER PREFERRED)
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

OLD SCS IMAGERY

NEW SCS IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

OLD SCS IMAGERY

NEW SCS IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

OLD SCS IMAGERY

NEW SCS IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

PRIMARY RESEARCH

AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

Caption text

PRIMARY RESEARCH

AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

Caption text

PRIMARY RESEARCH

AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

Caption text

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
MARKETING AFTER MY HELP REBRANDING

WCAG ACCESSIBILITY ISSUES

CARD SORTING

NEW BRANIDING

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
MARKETING AFTER MY HELP REBRANDING

WCAG ACCESSIBILITY ISSUES

CARD SORTING

NEW BRANIDING

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
MARKETING AFTER MY HELP REBRANDING

WCAG ACCESSIBILITY ISSUES

CARD SORTING

NEW BRANIDING

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
MARKETING AFTER MY HELP REBRANDING

WCAG ACCESSIBILITY ISSUES

CARD SORTING

NEW BRANIDING AFTER MY HELP

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
MARKETING AFTER MY HELP REBRANDING

WCAG ACCESSIBILITY ISSUES

CARD SORTING

NEW BRANIDING AFTER MY HELP

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
MARKETING AFTER MY HELP REBRANDING

WCAG ACCESSIBILITY ISSUES

CARD SORTING

NEW BRANIDING AFTER MY HELP

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING

NEW BRANDING WCAG
The problem
TOP CHALLENGES
Influencers primarily rely on vanity metrics (likes, comments) rather than actionable data, which prevents them from correctly diagnosing their skill gap and leads to wasted effort.
AI Competition: The challenge is to prove that our structured, expert-led content is more valuable and actionable than generic AI-generated information.
AI Competition: The challenge is to prove that our structured, expert-led content is more valuable and actionable than generic AI-generated information.
Gamification Balance: To avoid drop-off, users need to remain entertained and engaged with the app, but not so much so that they are distracted while taking courses.
Arising Challenges
SOLUTIONS
AI Competition: The challenge is to prove that our structured, expert-led content is more valuable and actionable than generic AI-generated information.
I used precision gamification, implementing it in moderation to counteract learner fatigue. By targeting elements only at usability tested drop-off and high-friction points, I maximized engagement and drove sustained user focus without allowing distraction from core tasks.
AI Competition: The challenge is to prove that our structured, expert-led content is more valuable and actionable than generic AI-generated information.
This app is powered by a personalized AI assistant. This AI analyzed a user's platform data, learning history, and search queries to provide tailored, data-driven advice. This provided a level of customized support that generic AI models couldn't match.

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

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GRID SYSTEM

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GRID SYSTEM

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WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

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COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

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GRID SYSTEM

THUMB ZONE

WCAG

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GRID SYSTEM

THUMB ZONE

WCAG

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GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE
The sOLUTION
THE RESULTS
Influencers primarily rely on vanity metrics (likes, comments) rather than actionable data, which prevents them from correctly diagnosing their skill gap and leads to wasted effort.
The MVP successfully launched to a targeted group of influencers, achieving a 35% conversion rate from free trial to paid subscription. This resulted in 3,500 paying users in the first 90 days, with a strong 30% day-30 retention rate.
AI Competition: The challenge is to prove that our structured, expert-led content is more valuable and actionable than generic AI-generated information.
The personalized AI assistant saw strong adoption, with 75% of users engaging with the chat feature weekly. The AI's tailored advice led to a 15% increase in course completion rates, proving its value in driving user success.

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS

T-STONE DEVICE

T-STONE DEVICE PARTS
GRYROSCOPIC EFFECT SPINNER

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS
GRYROSCOPIC EFFECT SPINNER

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS
GRYROSCOPIC EFFECT SPINNER

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)


Course Catalog
Splash Screen


Course Modules List


AI Chat


top Pain points
Influencers can't easily pinpoint their performance weaknesses or prioritize necessary changes.
Users struggle to translate what they learn into effective, tangible actions on their platforms.
Learners quickly experience fatigue and distractions when taking digital courses.
top Insights
Influencers primarily rely on vanity metrics (likes, comments) rather than actionable data, which prevents them from correctly diagnosing their skill gap and leads to wasted effort.
Influencers primarily rely on vanity metrics (likes, comments) rather than actionable data, which prevents them from correctly diagnosing their skill gap and leads to wasted effort.
E-learning content is too abstract and lacks the necessary platform-specific, context-aware execution tools required for creators to successfully bridge theory and practice.
Passive, mandatory digital content fails to satisfy the creator's need for immediate, tangible progress and results. User motivation is quickly depleted, requiring a design shift toward active, intrinsically rewarding models to drive sustained focus and course completion.
CLIENT
INFLUENCER PRO
Contribution
Product Deveoper
UX Designer
Branding Advisor
Brief
Create a mobile-only MVP for an e-learning app that empowers influencers to grow their platforms. The app features concise, high-impact video courses from top-tier experts, with a core set of features to quickly test market demand and gather user feedback.
My process
I utilize a design thinking process, which is non-linear. If you would like to see my process for this project and others, visit my UX research portfolio.
CLIENT
INFLUENCER PRO
Contribution
Product Deveoper
UX Designer
Branding Advisor
Brief
Create a mobile-only MVP for an e-learning app that empowers influencers to grow their platforms. The app features concise, high-impact video courses from top-tier experts, with a core set of features to quickly test market demand and gather user feedback.
My process
I utilize a design thinking process, which is non-linear. If you would like to see my process for this project and others, visit my UX research portfolio.

RESEARCH METHODS

USER TESTING

INSIGHTS

ROUND 2: USER TESTING

USABILITY TESTING

RESEARCH METHODS

USER TESTING

INSIGHTS

ROUND 2: USER TESTING

USABILITY TESTING

RESEARCH METHODS

USER TESTING

INSIGHTS

ROUND 2: USER TESTING

USABILITY TESTING

PRIMARY RESEARCH

AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT

PROCESSING PRIMARY RESEARCH

TARGET GROUP

PAIN POINTS

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

IMMERSIVE EXPERIENCE

PRIMARY RESEARCH

AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT

PROCESSING PRIMARY RESEARCH

TARGET GROUP

PAIN POINTS

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

IMMERSIVE EXPERIENCE

PRIMARY RESEARCH

AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT

PROCESSING PRIMARY RESEARCH

TARGET GROUP

PAIN POINTS

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

IMMERSIVE EXPERIENCE

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
MARKETING AFTER MY HELP REBRANDING

WCAG ACCESSIBILITY ISSUES

CARD SORTING

NEW BRANIDING

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
MARKETING AFTER MY HELP REBRANDING

WCAG ACCESSIBILITY ISSUES

CARD SORTING

NEW BRANIDING

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
MARKETING AFTER MY HELP REBRANDING

WCAG ACCESSIBILITY ISSUES

CARD SORTING

NEW BRANIDING

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING

NEW BRANDING WCAG

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

REOCURRING THEMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

REOCURRING THEMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

REOCURRING THEMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

GRID SYSTEM

Thumb Zone

WCAG

COLOR PALETTE

GRID SYSTEM

Thumb Zone

WCAG

COLOR PALETTE

GRID SYSTEM

Thumb Zone

WCAG

COLOR PALETTE

GRID SYSTEM

Thumb Zone

WCAG

COLOR PALETTE

GRID SYSTEM

Thumb Zone

WCAG

COLOR PALETTE

GRID SYSTEM

Thumb Zone

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GRID SYSTEM

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GRID SYSTEM

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GRID SYSTEM

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OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

REOCURRING THEMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

REOCURRING THEMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

REOCURRING THEMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS
top insights
Influencers primarily rely on vanity metrics (likes, comments) rather than actionable data, which prevents them from correctly diagnosing their skill gap and leads to wasted effort.
E-learning content is too abstract and lacks the necessary platform-specific, context-aware execution tools required for creators to successfully bridge theory and practice.
Passive, mandatory digital content fails to satisfy the creator's need for immediate, tangible progress and results. User motivation is quickly depleted, requiring a design shift toward active, intrinsically rewarding models to drive sustained focus and course completion.
Passive, mandatory digital content fails to satisfy the creator's need for immediate, tangible progress and results. User motivation is quickly depleted, requiring a design shift toward active, intrinsically rewarding models to drive sustained focus and course completion.
TOP CHALLENGES
AI Competition: The challenge is to prove that our structured, expert-led content is more valuable and actionable than generic AI-generated information.
Gamification Balance: To avoid drop-off, users need to remain entertained and engaged with the app, but not so much so that they are distracted while taking courses.
Passive, mandatory digital content fails to satisfy the creator's need for immediate, tangible progress and results. User motivation is quickly depleted, requiring a design shift toward active, intrinsically rewarding models to drive sustained focus and course completion.
SOLUTIONS
I used precision gamification, implementing it in moderation to counteract learner fatigue. By targeting elements only at usability tested drop-off and high-friction points, I maximized engagement and drove sustained user focus without allowing distraction from core tasks.
This app is powered by a personalized AI assistant. This AI analyzed a user's platform data, learning history, and search queries to provide tailored, data-driven advice. This provided a level of customized support that generic AI models couldn't match.
results
The MVP successfully launched to a targeted group of influencers, achieving a 35% conversion rate from free trial to paid subscription. This resulted in 3,500 paying users in the first 90 days, with a strong 30% day-30 retention rate.
The personalized AI assistant saw strong adoption, with 75% of users engaging with the chat feature weekly. The AI's tailored advice led to a 15% increase in course completion rates, proving its value in driving user success.


Course Catalog


Course Modules List
Splash Screen




AI Chat

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS

T-STONES

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS

T-STONES

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS

T-STONES

T-STONE DEVICE

T-STONE DEVICE PARTS
GYROSCOPIC EFFECT SPINNER

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS
GYROSCOPIC EFFECT SPINNER

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS
GYROSCOPIC EFFECT SPINNER

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)
tHE bRIEF
Create a mobile-only MVP for an e-learning app that empowers influencers to grow their platforms. The app features concise, high-impact video courses from top-tier experts, with a core set of features to quickly test market demand and gather user feedback.
My process
I utilize a design thinking process, which is non-linear. If you would like to see my process for this project and others, visit my UX research portfolio.
My process
I utilize a design thinking process, which is non-linear. If you would like to see my process for this project and others, visit my UX research portfolio.
top pain points
Influencers can't easily pinpoint their performance weaknesses or prioritize necessary changes.
Users struggle to translate what they learn into effective, tangible actions on their platforms.
Learners quickly experience fatigue and distractions when taking digital courses.








