Project type

Start-Up

sector

E-Learning

Creator Economy

Team

Solo

Tools

Figma

Adobe Photoshop

Hotjar

Time

8 Weeks

CLIENT

INFLUENCER PRO

role

role

Contribution

MVP Definition and Scope Management

Mobile-First UX/UI Design

Content Architecture and Information Design

Rapid A/B Testing and User Feedback Loop Creation

Content Architecture and Information Design

Rapid A/B Testing and User Feedback Loop Creation

objective

Create a mobile-only MVP for an e-learning app that empowers influencers to grow their platforms. The app should have a core set of features to quickly test market demand and gather user feedback.

THE CHALLENGE: FEATURE CREEP AND CONTENT OVERLOAD

The key challenge was balancing high user expectations with the constraints of an MVP (Minimum Viable Product). The influencer market demanded rapid, mobile-native learning, but the risk was feature creep and content overload, which would dilute the core value proposition and delay market validation. We needed to distill complex platform growth strategies into digestible, actionable content delivered seamlessly on mobile.

The key challenge was balancing high user expectations with the constraints of an MVP (Minimum Viable Product). The influencer market demanded rapid, mobile-native learning, but the risk was feature creep and content overload, which would dilute the core value proposition and delay market validation. We needed to distill complex platform growth strategies into digestible, actionable content delivered seamlessly on mobile.

THE STRATEGY: MOBILE-FIRST ATOMIC LEARNING

I implemented a Mobile-First Atomic Learning strategy. This involved breaking down complex courses into minute-long, actionable content units that could be consumed while on the go. The strategy focused on low-friction onboarding and immediate delivery of perceived value. We leveraged usage data and heatmaps to constantly refine content architecture, ensuring the MVP contained only the features that solved the highest-priority pain points for platform growth.

I implemented a Mobile-First Atomic Learning strategy. This involved breaking down complex courses into minute-long, actionable content units that could be consumed while on the go. The strategy focused on low-friction onboarding and immediate delivery of perceived value. We leveraged usage data and heatmaps to constantly refine content architecture, ensuring the MVP contained only the features that solved the highest-priority pain points for platform growth.

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GRID SYSTEM
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THUMB ZONE
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WCAG
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COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
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WCAG
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GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
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COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE

THE SOLUTION: THE ACTIONABLE LESSON DASHBOARD

I designed a clean, intuitive Actionable Lesson Dashboard prioritizing fast learning and instant practice. Key features included:

I designed a clean, intuitive Actionable Lesson Dashboard prioritizing fast learning and instant practice. Key features included:

Swipe-Based Content Delivery: Mimicking social media feeds to lower cognitive load. Progress Visualization: Simple, motivating progress bars tied to specific growth outcomes (e.g., "Monetization Ready"). Native Feedback Loops: Built-in mechanisms to capture qualitative feedback after every lesson, steering the next development sprint. The solution guaranteed the fastest path to product-market fit.

Swipe-Based Content Delivery: Mimicking social media feeds to lower cognitive load. Progress Visualization: Simple, motivating progress bars tied to specific growth outcomes (e.g., "Monetization Ready"). Native Feedback Loops: Built-in mechanisms to capture qualitative feedback after every lesson, steering the next development sprint. The solution guaranteed the fastest path to product-market fit.

THE IMPACT: Rapid Validation and High Engagement (Metric Blurbs)

THE IMPACT: Rapid Validation and High Engagement (Metric Blurbs)

Time to Market: Successfully launched the core MVP features within 4 months, meeting the rapid market testing objective. Feature Validation: Identified the top 3 most valuable features (e.g., "Hashtag Strategy Tool") for the next phase of development, validating the core scope. User Engagement (DAU/MAU): Achieved a high user retention rate with a Daily Active User (DAU) to Monthly Active User (MAU) ratio of 30%, demonstrating strong engagement with the content structure. Content Consumption: Average time spent per learning unit was 1.5 minutes, confirming the success of the "Atomic Learning" strategy for mobile consumption.

Course Catalog

Course Catalog

Splash Screen

Splash Screen

Course Module List

Course Modules List

Ai Chat

AI Chat

Aubrey Hepburn Breakfast at Tiffany's

Chinese woman in front of a city

Aesthetic Sofa

Aubrey Hepburn Breakfast at Tiffany's

Chinese woman in front of a city

Aubrey Hepburn Breakfast at Tiffany's

Chinese woman in front of a city

Aesthetic Sofa

Aubrey Hepburn Breakfast at Tiffany's

Chinese woman in front of a city

Aubrey Hepburn Breakfast at Tiffany's

Chinese woman in front of a city

Aubrey Hepburn Breakfast at Tiffany's

Chinese woman in front of a city

Aesthetic Sofa

CLIENT

INFLUENCER PRO

sector

E-Learning

Creator Economy

role

Project Type

Start-Up

Tools

Figma

Adobe Photoshop

Hotjar

Team

Solo

Time

8 Weeks

Contribution
Tools

Figma

Adobe Photoshop

Hotjar

Adobe Photoshop

Hotjar

Contribution

MVP Definition and Scope Management

Mobile-First UX/UI Design

Content Architecture and Information Design

Rapid A/B Testing and User Feedback Loop Creation

CLIENT

INFLUENCER PRO

sector

E-Learning

Creator Economy

role

Project Type

Start-Up

Tools

Figma

Adobe Photoshop

Hotjar

Team

Solo

Time

8 Weeks

Contribution

MVP Definition and Scope Management

Mobile-First UX/UI Design

Content Architecture and Information Design

Rapid A/B Testing and User Feedback Loop Creation

INFLUENCER PRO

INFLUENCER PRO

INFLUENCER PRO

INFLUENCER PRO

INFLUENCER PRO

PROJECT TYPE

Start-Up

sector

E-Learning

Creator Economy

Team

Solo

tools

Figma

Adobe Photoshop

Hotjar

Time

8 Weeks

PORTRAIT
TOP PRIORITIES GRID
PERSONA
TOP PRIORITIES
USABILITY ISSUES
COMPETITIVE ANALYSIS
TRIANGULATION
TOP PRIORITIES GRID
PERSONA
TOP PRIORITIES
USABILITY ISSUES
COMPETITIVE ANALYSIS
TRIANGULATION
TOP PRIORITIES GRID
PERSONA
TOP PRIORITIES
USABILITY ISSUES
COMPETITIVE ANALYSIS
TRIANGULATION
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USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
OLD SCS IMAGERY
OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
NEW SCS IMAGERY (CUSTOMER PREFERRED)
NEW SCS IMAGERY (CUSTOMER PREFERRED)
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)
WIREFRAMES
WIREFRAMES
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
OLD SCS IMAGERY
OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
NEW SCS IMAGERY (CUSTOMER PREFERRED)
NEW SCS IMAGERY (CUSTOMER PREFERRED)
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)
WIREFRAMES
WIREFRAMES
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
OLD SCS IMAGERY
OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
NEW SCS IMAGERY (CUSTOMER PREFERRED)
NEW SCS IMAGERY (CUSTOMER PREFERRED)
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)
WIREFRAMES
WIREFRAMES
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
OLD SCS IMAGERY
OLD SCS IMAGERY
NEW SCS IMAGERY (CUSTOMER PREFERRED)
NEW SCS IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)
WIREFRAMES
WIREFRAMES
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
OLD SCS IMAGERY
OLD SCS IMAGERY
NEW SCS IMAGERY (CUSTOMER PREFERRED)
NEW SCS IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)
WIREFRAMES
WIREFRAMES
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
OLD SCS IMAGERY
OLD SCS IMAGERY
NEW SCS IMAGERY (CUSTOMER PREFERRED)
NEW SCS IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)
WIREFRAMES
WIREFRAMES
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT
PROCESSING PRIMARY RESEARCH
AEIOU, PERSONA & USER JOURNEY
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
Default image
Caption text
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT
PROCESSING PRIMARY RESEARCH
AEIOU, PERSONA & USER JOURNEY
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
Default image
Caption text
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT
PROCESSING PRIMARY RESEARCH
AEIOU, PERSONA & USER JOURNEY
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
Default image
Caption text
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
PROCESSING PRIMARY RESEARCH
AEIOU, PERSONA & USER JOURNEY
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
PROCESSING PRIMARY RESEARCH
AEIOU, PERSONA & USER JOURNEY
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
PROCESSING PRIMARY RESEARCH
AEIOU, PERSONA & USER JOURNEY
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
OLD BRANDING ACCESSIBILITY ISSUES
OLD BRANDING ACCESSIBILITY ISSUES
WIREFRAMES
WIREFRAMES
BRANDING AFTER MY HELP REBRANDING
Expert Competitive Review
EXPERT COMPETITIVE REVIEW
Buyer Persona
BUYER PERSONA
Learner Persona
LEARNER PERSONA
Buyer User Flow
BUYER USER FLOW
SWOT Analysis
SWOT ANALYSIS
Learner User Flow
LEARNER USER FLOW
CARD SORTING
CARD SORTING
USABILITY TESTING
USABILITY TESTING
Companies That Trust the App
COMPANIES THAT TRUST THE APP
WCAG ACCESSIBILITY ISSUES
WCAG ACCESSIBILITY ISSUES
NEW BRANIDING
NEW BRANIDING AFTER MY HELP
GRID SYSTEM & BREAKPOINTS
GRID SYSTEM & BREAKPOINTS
NEW BRANDING WCAG
NEW BRANDING WCAG
OLD BRANDING ACCESSIBILITY ISSUES
OLD BRANDING ACCESSIBILITY ISSUES
WIREFRAMES
WIREFRAMES
BRANDING AFTER MY HELP REBRANDING
Expert Competitive Review
EXPERT COMPETITIVE REVIEW
Buyer Persona
BUYER PERSONA
Learner Persona
LEARNER PERSONA
Buyer User Flow
BUYER USER FLOW
SWOT Analysis
SWOT ANALYSIS
Learner User Flow
LEARNER USER FLOW
CARD SORTING
CARD SORTING
USABILITY TESTING
USABILITY TESTING
Companies That Trust the App
COMPANIES THAT TRUST THE APP
WCAG ACCESSIBILITY ISSUES
WCAG ACCESSIBILITY ISSUES
NEW BRANIDING
NEW BRANIDING AFTER MY HELP
GRID SYSTEM & BREAKPOINTS
GRID SYSTEM & BREAKPOINTS
NEW BRANDING WCAG
NEW BRANDING WCAG
OLD BRANDING ACCESSIBILITY ISSUES
OLD BRANDING ACCESSIBILITY ISSUES
WIREFRAMES
WIREFRAMES
BRANDING AFTER MY HELP REBRANDING
Expert Competitive Review
EXPERT COMPETITIVE REVIEW
Buyer Persona
BUYER PERSONA
Learner Persona
LEARNER PERSONA
Buyer User Flow
BUYER USER FLOW
SWOT Analysis
SWOT ANALYSIS
Learner User Flow
LEARNER USER FLOW
CARD SORTING
CARD SORTING
USABILITY TESTING
USABILITY TESTING
Companies That Trust the App
COMPANIES THAT TRUST THE APP
WCAG ACCESSIBILITY ISSUES
WCAG ACCESSIBILITY ISSUES
NEW BRANIDING
NEW BRANIDING AFTER MY HELP
GRID SYSTEM & BREAKPOINTS
GRID SYSTEM & BREAKPOINTS
NEW BRANDING WCAG
NEW BRANDING WCAG
OLD BRANDING ACCESSIBILITY ISSUES
OLD BRANDING ACCESSIBILITY ISSUES
WIREFRAMES
WIREFRAMES
BRANDING AFTER MY HELP REBRANDING
Expert Competitive Review
EXPERT COMPETITIVE REVIEW
Buyer Persona
BUYER PERSONA
Learner Persona
LEARNER PERSONA
Buyer User Flow
BUYER USER FLOW
SWOT Analysis
SWOT ANALYSIS
Learner User Flow
LEARNER USER FLOW
CARD SORTING
CARD SORTING
USABILITY TESTING
USABILITY TESTING
Companies That Trust the App
COMPANIES THAT TRUST THE APP
WCAG ACCESSIBILITY ISSUES
WCAG ACCESSIBILITY ISSUES
NEW BRANIDING
NEW BRANIDING AFTER MY HELP
GRID SYSTEM & BREAKPOINTS
GRID SYSTEM & BREAKPOINTS
NEW BRANDING WCAG
NEW BRANDING WCAG
OLD BRANDING ACCESSIBILITY ISSUES
OLD BRANDING ACCESSIBILITY ISSUES
WIREFRAMES
WIREFRAMES
BRANDING AFTER MY HELP REBRANDING
Expert Competitive Review
EXPERT COMPETITIVE REVIEW
Buyer Persona
BUYER PERSONA
Learner Persona
LEARNER PERSONA
Buyer User Flow
BUYER USER FLOW
SWOT Analysis
SWOT ANALYSIS
Learner User Flow
LEARNER USER FLOW
CARD SORTING
CARD SORTING
USABILITY TESTING
USABILITY TESTING
Companies That Trust the App
COMPANIES THAT TRUST THE APP
WCAG ACCESSIBILITY ISSUES
WCAG ACCESSIBILITY ISSUES
NEW BRANIDING
NEW BRANIDING AFTER MY HELP
GRID SYSTEM & BREAKPOINTS
GRID SYSTEM & BREAKPOINTS
NEW BRANDING WCAG
NEW BRANDING WCAG
OLD BRANDING ACCESSIBILITY ISSUES
OLD BRANDING ACCESSIBILITY ISSUES
WIREFRAMES
WIREFRAMES
BRANDING AFTER MY HELP REBRANDING
Expert Competitive Review
EXPERT COMPETITIVE REVIEW
Buyer Persona
BUYER PERSONA
Learner Persona
LEARNER PERSONA
Buyer User Flow
BUYER USER FLOW
SWOT Analysis
SWOT ANALYSIS
Learner User Flow
LEARNER USER FLOW
CARD SORTING
CARD SORTING
USABILITY TESTING
USABILITY TESTING
Companies That Trust the App
COMPANIES THAT TRUST THE APP
WCAG ACCESSIBILITY ISSUES
WCAG ACCESSIBILITY ISSUES
NEW BRANIDING
NEW BRANIDING AFTER MY HELP
GRID SYSTEM & BREAKPOINTS
GRID SYSTEM & BREAKPOINTS
NEW BRANDING WCAG
NEW BRANDING WCAG

THE SOLUTION: THE ACTIONABLE LESSON DASHBOARD

I designed a clean, intuitive Actionable Lesson Dashboard prioritizing fast learning and instant practice. Key features included:

THE SOLUTION: THE ACTIONABLE LESSON DASHBOARD

Swipe-Based Content Delivery: Mimicking social media feeds to lower cognitive load. Progress Visualization: Simple, motivating progress bars tied to specific growth outcomes (e.g., "Monetization Ready"). Native Feedback Loops: Built-in mechanisms to capture qualitative feedback after every lesson, steering the next development sprint. The solution guaranteed the fastest path to product-market fit.

THE IMPACT: Rapid Validation and High Engagement (Metric Blurbs)

THE SOLUTION: THE ACTIONABLE LESSON DASHBOARD

Time to Market: Successfully launched the core MVP features within 4 months, meeting the rapid market testing objective. Feature Validation: Identified the top 3 most valuable features (e.g., "Hashtag Strategy Tool") for the next phase of development, validating the core scope. User Engagement (DAU/MAU): Achieved a high user retention rate with a Daily Active User (DAU) to Monthly Active User (MAU) ratio of 30%, demonstrating strong engagement with the content structure. Content Consumption: Average time spent per learning unit was 1.5 minutes, confirming the success of the "Atomic Learning" strategy for mobile consumption.

GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
GRYROSCOPIC EFFECT SPINNER
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
GRYROSCOPIC EFFECT SPINNER
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
GRYROSCOPIC EFFECT SPINNER
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
Course Catalog
Course Catalog

Course Catalog

Splash Screen

Splash Screen
Splash Screen

Course Modules List

Course Module List
Course Module List

AI Chat

AI Chat
AI Chat

THE CHALLENGE: FEATURE CREEP AND CONTENT OVERLOAD

The key challenge was balancing high user expectations with the constraints of an MVP (Minimum Viable Product). The influencer market demanded rapid, mobile-native learning, but the risk was feature creep and content overload, which would dilute the core value proposition and delay market validation. We needed to distill complex platform growth strategies into digestible, actionable content delivered seamlessly on mobile.

THE STRATEGY: MOBILE-FIRST ATOMIC LEARNING

I implemented a Mobile-First Atomic Learning strategy. This involved breaking down complex courses into minute-long, actionable content units that could be consumed while on the go. The strategy focused on low-friction onboarding and immediate delivery of perceived value. We leveraged usage data and heatmaps to constantly refine content architecture, ensuring the MVP contained only the features that solved the highest-priority pain points for platform growth.

CLIENT

INFLUENCER PRO

Contribution

Mobile-First UX/UI Design

Content Architecture and Information Design

Rapid A/B Testing and User Feedback Loop Creation

MVP Definition and Scope Management

objective

Create a mobile-only MVP for an e-learning app that empowers influencers to grow their platforms. The app should have a core set of features to quickly test market demand and gather user feedback.

role

CLIENT

INFLUENCER PRO

Contribution

Mobile-First UX/UI Design

Content Architecture and Information Design

Rapid A/B Testing and User Feedback Loop Creation

MVP Definition and Scope Management

objective

Create a mobile-only MVP for an e-learning app that empowers influencers to grow their platforms. The app should have a core set of features to quickly test market demand and gather user feedback.

role

RESEARCH METHODS
RESEARCH METHODS
USER TESTING
USER TESTING
INSIGHTS
INSIGHTS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USABILITY TESTING
USABILITY TESTING
RESEARCH METHODS
RESEARCH METHODS
USER TESTING
USER TESTING
INSIGHTS
INSIGHTS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USABILITY TESTING
USABILITY TESTING
RESEARCH METHODS
RESEARCH METHODS
USER TESTING
USER TESTING
INSIGHTS
INSIGHTS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USABILITY TESTING
USABILITY TESTING
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT
PROCESSING PRIMARY RESEARCH
PROCESSING PRIMARY RESEARCH
TARGET GROUP
TARGET GROUP
PAIN POINTS
PAIN POINTS
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
IMMERSIVE EXPERIENCE
IMMERSIVE EXPERIENCE
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT
PROCESSING PRIMARY RESEARCH
PROCESSING PRIMARY RESEARCH
TARGET GROUP
TARGET GROUP
PAIN POINTS
PAIN POINTS
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
IMMERSIVE EXPERIENCE
IMMERSIVE EXPERIENCE
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT
PROCESSING PRIMARY RESEARCH
PROCESSING PRIMARY RESEARCH
TARGET GROUP
TARGET GROUP
PAIN POINTS
PAIN POINTS
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
IMMERSIVE EXPERIENCE
IMMERSIVE EXPERIENCE
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
PROCESSING PRIMARY RESEARCH
AEIOU, PERSONA & USER JOURNEY
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
PRIMARY RESEARCH
PRIMARY RESEARCH
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AFFINITY MAP
PROCESSING PRIMARY RESEARCH
AEIOU, PERSONA & USER JOURNEY
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
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PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
PROCESSING PRIMARY RESEARCH
AEIOU, PERSONA & USER JOURNEY
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
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PRIMARY RESEARCH
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AFFINITY MAP
PROCESSING PRIMARY RESEARCH
AEIOU, PERSONA & USER JOURNEY
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
PROCESSING PRIMARY RESEARCH
AEIOU, PERSONA & USER JOURNEY
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
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PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
PROCESSING PRIMARY RESEARCH
AEIOU, PERSONA & USER JOURNEY
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
PROCESSING PRIMARY RESEARCH
AEIOU, PERSONA & USER JOURNEY
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
PROCESSING PRIMARY RESEARCH
AEIOU, PERSONA & USER JOURNEY
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
PRIMARY RESEARCH
PRIMARY RESEARCH
AFFINITY MAP
AFFINITY MAP
PROCESSING PRIMARY RESEARCH
AEIOU, PERSONA & USER JOURNEY
KWLAQ
KWLAQ
PERSONA & STORYBOARD
PERSONA & STORYBOARD
IDEATION
IDEATION
IDEATION
IDEATION
OLD BRANDING ACCESSIBILITY ISSUES
OLD BRANDING ACCESSIBILITY ISSUES
WIREFRAMES
WIREFRAMES
MARKETING AFTER MY HELP REBRANDING
WCAG ACCESSIBILITY ISSUES
WCAG ACCESSIBILITY ISSUES
CARD SORTING
CARD SORTING
NEW BRANIDING
NEW BRANIDING
GRID SYSTEM & BREAKPOINTS
GRID SYSTEM & BREAKPOINTS
USABILITY TESTING
USABILITY TESTING
NEW BRANDING WCAG
NEW BRANDING WCAG
OLD BRANDING ACCESSIBILITY ISSUES
OLD BRANDING ACCESSIBILITY ISSUES
WIREFRAMES
WIREFRAMES
MARKETING AFTER MY HELP REBRANDING
WCAG ACCESSIBILITY ISSUES
WCAG ACCESSIBILITY ISSUES
CARD SORTING
CARD SORTING
NEW BRANIDING
NEW BRANIDING
GRID SYSTEM & BREAKPOINTS
GRID SYSTEM & BREAKPOINTS
USABILITY TESTING
USABILITY TESTING
NEW BRANDING WCAG
NEW BRANDING WCAG
OLD BRANDING ACCESSIBILITY ISSUES
OLD BRANDING ACCESSIBILITY ISSUES
WIREFRAMES
WIREFRAMES
MARKETING AFTER MY HELP REBRANDING
WCAG ACCESSIBILITY ISSUES
WCAG ACCESSIBILITY ISSUES
CARD SORTING
CARD SORTING
NEW BRANIDING
NEW BRANIDING
GRID SYSTEM & BREAKPOINTS
GRID SYSTEM & BREAKPOINTS
USABILITY TESTING
USABILITY TESTING
NEW BRANDING WCAG
NEW BRANDING WCAG
OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)
WIREFRAMES
WIREFRAMES
REOCURRING THEMES
REOCURRING THEMES
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
RESEARCH METHODS
RESEARCH METHODS
OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)
WIREFRAMES
WIREFRAMES
REOCURRING THEMES
REOCURRING THEMES
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
RESEARCH METHODS
RESEARCH METHODS
OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)
WIREFRAMES
WIREFRAMES
REOCURRING THEMES
REOCURRING THEMES
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
RESEARCH METHODS
RESEARCH METHODS
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
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INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
PRIMARY RESEARCH
RESEARCH METHODS
PRIMARY RESEARCH ROUND 2
PRIMARY RESEARCH ROUND 2
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
USER TESTING ROUND 1
RESEARCH METHODS
ROUND 2: USER TESTING
ROUND 2: USER TESTING
USER TESTING ROUND 2
PRIMARY RESEARCH
INSIGHTS
INSIGHTS
GRID SYSTEM
Thumb Zone
WCAG
COLOR PALETTE
GRID SYSTEM
Thumb Zone
WCAG
COLOR PALETTE
GRID SYSTEM
Thumb Zone
WCAG
COLOR PALETTE
GRID SYSTEM
Thumb Zone
WCAG
COLOR PALETTE
GRID SYSTEM
Thumb Zone
WCAG
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GRID SYSTEM
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WCAG
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GRID SYSTEM
THUMB ZONE
THUMB ZONE
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WCAG
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COLOR PALETTE
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GRID SYSTEM
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THUMB ZONE
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WCAG
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COLOR PALETTE
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GRID SYSTEM
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THUMB ZONE
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WCAG
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COLOR PALETTE
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GRID SYSTEM
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THUMB ZONE
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WCAG
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COLOR PALETTE
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GRID SYSTEM
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THUMB ZONE
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WCAG
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COLOR PALETTE
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GRID SYSTEM
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THUMB ZONE
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COLOR PALETTE
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GRID SYSTEM
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THUMB ZONE
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WCAG
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COLOR PALETTE
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GRID SYSTEM
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THUMB ZONE
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WCAG
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COLOR PALETTE
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GRID SYSTEM
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THUMB ZONE
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WCAG
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COLOR PALETTE
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GRID SYSTEM
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THUMB ZONE
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WCAG
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COLOR PALETTE
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GRID SYSTEM
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THUMB ZONE
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WCAG
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COLOR PALETTE
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GRID SYSTEM
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THUMB ZONE
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WCAG
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COLOR PALETTE
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GRID SYSTEM
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THUMB ZONE
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WCAG
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COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
GRID SYSTEM
GRID SYSTEM
THUMB ZONE
THUMB ZONE
WCAG
WCAG
COLOR PALETTE
COLOR PALETTE
OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)
WIREFRAMES
WIREFRAMES
REOCURRING THEMES
REOCURRING THEMES
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
RESEARCH METHODS
RESEARCH METHODS
OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)
WIREFRAMES
WIREFRAMES
REOCURRING THEMES
REOCURRING THEMES
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
RESEARCH METHODS
RESEARCH METHODS
OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)
WIREFRAMES
WIREFRAMES
REOCURRING THEMES
REOCURRING THEMES
INSIGHTS
INSIGHTS
USABIILITY TESTING
USABIILITY TESTING
RESEARCH METHODS
RESEARCH METHODS

top insights

THE STRATEGY: MOBILE-FIRST ATOMIC LEARNING

THE STRATEGY: MOBILE-FIRST ATOMIC LEARNING

THE STRATEGY: MOBILE-FIRST ATOMIC LEARNING

I implemented a Mobile-First Atomic Learning strategy. This involved breaking down complex courses into minute-long, actionable content units that could be consumed while on the go. The strategy focused on low-friction onboarding and immediate delivery of perceived value. We leveraged usage data and heatmaps to constantly refine content architecture, ensuring the MVP contained only the features that solved the highest-priority pain points for platform growth.

TOP CHALLENGES

THE SOLUTION: THE ACTIONABLE LESSON DASHBOARD

THE SOLUTION: THE ACTIONABLE LESSON DASHBOARD

THE SOLUTION: THE ACTIONABLE LESSON DASHBOARD

THE SOLUTION: THE ACTIONABLE LESSON DASHBOARD

I designed a clean, intuitive Actionable Lesson Dashboard prioritizing fast learning and instant practice. Key features included:

I designed a clean, intuitive Actionable Lesson Dashboard prioritizing fast learning and instant practice. Key features included:

I designed a clean, intuitive Actionable Lesson Dashboard prioritizing fast learning and instant practice. Key features included:

Swipe-Based Content Delivery: Mimicking social media feeds to lower cognitive load. Progress Visualization: Simple, motivating progress bars tied to specific growth outcomes (e.g., "Monetization Ready"). Native Feedback Loops: Built-in mechanisms to capture qualitative feedback after every lesson, steering the next development sprint. The solution guaranteed the fastest path to product-market fit.

SOLUTIONS

THE IMPACT: Rapid Validation and High Engagement (Metric Blurbs)

THE IMPACT: Rapid Validation and High Engagement (Metric Blurbs)

THE IMPACT: Rapid Validation and High Engagement (Metric Blurbs)

Time to Market: Successfully launched the core MVP features within 4 months, meeting the rapid market testing objective. Feature Validation: Identified the top 3 most valuable features (e.g., "Hashtag Strategy Tool") for the next phase of development, validating the core scope. User Engagement (DAU/MAU): Achieved a high user retention rate with a Daily Active User (DAU) to Monthly Active User (MAU) ratio of 30%, demonstrating strong engagement with the content structure. Content Consumption: Average time spent per learning unit was 1.5 minutes, confirming the success of the "Atomic Learning" strategy for mobile consumption.

Course Catalog
Course Catalog
Course Catalog
Course Catalog

Course Catalog

Course Module List
Course Module List
Course Module List
Course Module List

Course Modules List

Splash Screen

Splash Screen
Splash Screen
Splash Screen
Splash Screen
Ai Chat
Ai Chat
Ai Chat
Ai Chat

AI Chat

AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
T-Stone Device
T-STONES
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
T-Stone Device
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AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
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T-STONE DEVICE PARTS
T-Stone Device
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T-Stone Device Parts
T-STONE DEVICE PARTS
GYROSCOPIC EFFECT SPINNER
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
GYROSCOPIC EFFECT SPINNER
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
GYROSCOPIC EFFECT SPINNER
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
GYROSCOPIC EFFECT SPINNER
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
GYROSCOPIC EFFECT SPINNER
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
GYROSCOPIC EFFECT SPINNER
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
GYROSCOPIC EFFECT SPINNER
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
GYROSCOPIC EFFECT SPINNER
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)
T-Stone Device
T-STONE DEVICE
T-Stone Device Parts
T-STONE DEVICE PARTS
GYROSCOPIC EFFECT SPINNER
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR ZONE USER TESTING
AR Zone Testing
AR ZONE TESTING
Wizard of OZ User Testing
WIZARD OF OZ (USER TESTING)

tHE bRIEF

Objective

Objective

Objective

Create a mobile-only MVP for an e-learning app that empowers influencers to grow their platforms. The app should have a core set of features to quickly test market demand and gather user feedback.

My process

I utilize a design thinking process, which is non-linear. If you would like to see my process for this project and others, visit my UX research portfolio.

My process

I utilize a design thinking process, which is non-linear. If you would like to see my process for this project and others, visit my UX research portfolio.

My process

I utilize a design thinking process, which is non-linear. If you would like to see my process for this project and others, visit my UX research portfolio.

My process

I utilize a design thinking process, which is non-linear. If you would like to see my process for this project and others, visit my UX research portfolio.

top pain points

THE CHALLENGE: FEATURE CREEP AND CONTENT OVERLOAD

THE CHALLENGE: FEATURE CREEP AND CONTENT OVERLOAD

THE CHALLENGE: FEATURE CREEP AND CONTENT OVERLOAD

THE CHALLENGE: FEATURE CREEP AND CONTENT OVERLOAD

The key challenge was balancing high user expectations with the constraints of an MVP (Minimum Viable Product). The influencer market demanded rapid, mobile-native learning, but the risk was feature creep and content overload, which would dilute the core value proposition and delay market validation. We needed to distill complex platform growth strategies into digestible, actionable content delivered seamlessly on mobile.

The key challenge was balancing high user expectations with the constraints of an MVP (Minimum Viable Product). The influencer market demanded rapid, mobile-native learning, but the risk was feature creep and content overload, which would dilute the core value proposition and delay market validation. We needed to distill complex platform growth strategies into digestible, actionable content delivered seamlessly on mobile.

The key challenge was balancing high user expectations with the constraints of an MVP (Minimum Viable Product). The influencer market demanded rapid, mobile-native learning, but the risk was feature creep and content overload, which would dilute the core value proposition and delay market validation. We needed to distill complex platform growth strategies into digestible, actionable content delivered seamlessly on mobile.