
Project type
Start-Up
sector
E-Learning
Creator Economy
Team
Solo
Tools
Figma
Adobe Photoshop
Hotjar
Time
8 Weeks
CLIENT
INFLUENCER PRO
role
role
Contribution
MVP Definition and Scope Management
Mobile-First UX/UI Design
Content Architecture and Information Design
Rapid A/B Testing and User Feedback Loop Creation
Content Architecture and Information Design
Rapid A/B Testing and User Feedback Loop Creation
objective
Create a mobile-only MVP for an e-learning app that empowers influencers to grow their platforms. The app should have a core set of features to quickly test market demand and gather user feedback.
THE CHALLENGE: FEATURE CREEP AND CONTENT OVERLOAD
The key challenge was balancing high user expectations with the constraints of an MVP (Minimum Viable Product). The influencer market demanded rapid, mobile-native learning, but the risk was feature creep and content overload, which would dilute the core value proposition and delay market validation. We needed to distill complex platform growth strategies into digestible, actionable content delivered seamlessly on mobile.
The key challenge was balancing high user expectations with the constraints of an MVP (Minimum Viable Product). The influencer market demanded rapid, mobile-native learning, but the risk was feature creep and content overload, which would dilute the core value proposition and delay market validation. We needed to distill complex platform growth strategies into digestible, actionable content delivered seamlessly on mobile.
THE STRATEGY: MOBILE-FIRST ATOMIC LEARNING
I implemented a Mobile-First Atomic Learning strategy. This involved breaking down complex courses into minute-long, actionable content units that could be consumed while on the go. The strategy focused on low-friction onboarding and immediate delivery of perceived value. We leveraged usage data and heatmaps to constantly refine content architecture, ensuring the MVP contained only the features that solved the highest-priority pain points for platform growth.
I implemented a Mobile-First Atomic Learning strategy. This involved breaking down complex courses into minute-long, actionable content units that could be consumed while on the go. The strategy focused on low-friction onboarding and immediate delivery of perceived value. We leveraged usage data and heatmaps to constantly refine content architecture, ensuring the MVP contained only the features that solved the highest-priority pain points for platform growth.

GRID SYSTEM

THUMB ZONE

WCAG

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GRID SYSTEM

THUMB ZONE

WCAG

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GRID SYSTEM

THUMB ZONE

WCAG

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GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE
THE SOLUTION: THE ACTIONABLE LESSON DASHBOARD
I designed a clean, intuitive Actionable Lesson Dashboard prioritizing fast learning and instant practice. Key features included:
I designed a clean, intuitive Actionable Lesson Dashboard prioritizing fast learning and instant practice. Key features included:
Swipe-Based Content Delivery: Mimicking social media feeds to lower cognitive load. Progress Visualization: Simple, motivating progress bars tied to specific growth outcomes (e.g., "Monetization Ready"). Native Feedback Loops: Built-in mechanisms to capture qualitative feedback after every lesson, steering the next development sprint. The solution guaranteed the fastest path to product-market fit.
Swipe-Based Content Delivery: Mimicking social media feeds to lower cognitive load. Progress Visualization: Simple, motivating progress bars tied to specific growth outcomes (e.g., "Monetization Ready"). Native Feedback Loops: Built-in mechanisms to capture qualitative feedback after every lesson, steering the next development sprint. The solution guaranteed the fastest path to product-market fit.
THE IMPACT: Rapid Validation and High Engagement (Metric Blurbs)
THE IMPACT: Rapid Validation and High Engagement (Metric Blurbs)
Time to Market: Successfully launched the core MVP features within 4 months, meeting the rapid market testing objective. Feature Validation: Identified the top 3 most valuable features (e.g., "Hashtag Strategy Tool") for the next phase of development, validating the core scope. User Engagement (DAU/MAU): Achieved a high user retention rate with a Daily Active User (DAU) to Monthly Active User (MAU) ratio of 30%, demonstrating strong engagement with the content structure. Content Consumption: Average time spent per learning unit was 1.5 minutes, confirming the success of the "Atomic Learning" strategy for mobile consumption.

Course Catalog

Splash Screen

Course Modules List

AI Chat
CLIENT
INFLUENCER PRO
sector
E-Learning
Creator Economy
role
Project Type
Start-Up
Tools
Figma
Adobe Photoshop
Hotjar
Team
Solo
Time
8 Weeks
Contribution
Tools
Figma
Adobe Photoshop
Hotjar
Adobe Photoshop
Hotjar
Contribution
MVP Definition and Scope Management
Mobile-First UX/UI Design
Content Architecture and Information Design
Rapid A/B Testing and User Feedback Loop Creation
CLIENT
INFLUENCER PRO
sector
E-Learning
Creator Economy
role
Project Type
Start-Up
Tools
Figma
Adobe Photoshop
Hotjar
Team
Solo
Time
8 Weeks
Contribution
MVP Definition and Scope Management
Mobile-First UX/UI Design
Content Architecture and Information Design
Rapid A/B Testing and User Feedback Loop Creation
INFLUENCER PRO
INFLUENCER PRO
INFLUENCER PRO
INFLUENCER PRO
INFLUENCER PRO
PROJECT TYPE
Start-Up
sector
E-Learning
Creator Economy
Team
Solo
tools
Figma
Adobe Photoshop
Hotjar
Time
8 Weeks


PORTRAIT

TOP PRIORITIES GRID

PERSONA

TOP PRIORITIES

USABILITY ISSUES

COMPETITIVE ANALYSIS

TRIANGULATION

TOP PRIORITIES GRID

PERSONA

TOP PRIORITIES

USABILITY ISSUES

COMPETITIVE ANALYSIS

TRIANGULATION

TOP PRIORITIES GRID

PERSONA

TOP PRIORITIES

USABILITY ISSUES

COMPETITIVE ANALYSIS

TRIANGULATION
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RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY

NEW SCS IMAGERY (CUSTOMER PREFERRED)
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY

NEW SCS IMAGERY (CUSTOMER PREFERRED)
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY

NEW SCS IMAGERY (CUSTOMER PREFERRED)
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

OLD SCS IMAGERY

NEW SCS IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

OLD SCS IMAGERY

NEW SCS IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

OLD SCS IMAGERY

NEW SCS IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

PRIMARY RESEARCH

AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

Caption text

PRIMARY RESEARCH

AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

Caption text

PRIMARY RESEARCH

AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

Caption text

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
BRANDING AFTER MY HELP REBRANDING

EXPERT COMPETITIVE REVIEW

BUYER PERSONA

LEARNER PERSONA

BUYER USER FLOW

SWOT ANALYSIS

LEARNER USER FLOW

CARD SORTING

USABILITY TESTING

COMPANIES THAT TRUST THE APP

WCAG ACCESSIBILITY ISSUES

NEW BRANIDING AFTER MY HELP

GRID SYSTEM & BREAKPOINTS

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
BRANDING AFTER MY HELP REBRANDING

EXPERT COMPETITIVE REVIEW

BUYER PERSONA

LEARNER PERSONA

BUYER USER FLOW

SWOT ANALYSIS

LEARNER USER FLOW

CARD SORTING

USABILITY TESTING

COMPANIES THAT TRUST THE APP

WCAG ACCESSIBILITY ISSUES

NEW BRANIDING AFTER MY HELP

GRID SYSTEM & BREAKPOINTS

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
BRANDING AFTER MY HELP REBRANDING

EXPERT COMPETITIVE REVIEW

BUYER PERSONA

LEARNER PERSONA

BUYER USER FLOW

SWOT ANALYSIS

LEARNER USER FLOW

CARD SORTING

USABILITY TESTING

COMPANIES THAT TRUST THE APP

WCAG ACCESSIBILITY ISSUES

NEW BRANIDING AFTER MY HELP

GRID SYSTEM & BREAKPOINTS

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
BRANDING AFTER MY HELP REBRANDING

EXPERT COMPETITIVE REVIEW

BUYER PERSONA

LEARNER PERSONA

BUYER USER FLOW

SWOT ANALYSIS

LEARNER USER FLOW

CARD SORTING

USABILITY TESTING

COMPANIES THAT TRUST THE APP

WCAG ACCESSIBILITY ISSUES

NEW BRANIDING AFTER MY HELP

GRID SYSTEM & BREAKPOINTS

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
BRANDING AFTER MY HELP REBRANDING

EXPERT COMPETITIVE REVIEW

BUYER PERSONA

LEARNER PERSONA

BUYER USER FLOW

SWOT ANALYSIS

LEARNER USER FLOW

CARD SORTING

USABILITY TESTING

COMPANIES THAT TRUST THE APP

WCAG ACCESSIBILITY ISSUES

NEW BRANIDING AFTER MY HELP

GRID SYSTEM & BREAKPOINTS

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
BRANDING AFTER MY HELP REBRANDING

EXPERT COMPETITIVE REVIEW

BUYER PERSONA

LEARNER PERSONA

BUYER USER FLOW

SWOT ANALYSIS

LEARNER USER FLOW

CARD SORTING

USABILITY TESTING

COMPANIES THAT TRUST THE APP

WCAG ACCESSIBILITY ISSUES

NEW BRANIDING AFTER MY HELP

GRID SYSTEM & BREAKPOINTS

NEW BRANDING WCAG
THE SOLUTION: THE ACTIONABLE LESSON DASHBOARD
I designed a clean, intuitive Actionable Lesson Dashboard prioritizing fast learning and instant practice. Key features included:
THE SOLUTION: THE ACTIONABLE LESSON DASHBOARD
Swipe-Based Content Delivery: Mimicking social media feeds to lower cognitive load. Progress Visualization: Simple, motivating progress bars tied to specific growth outcomes (e.g., "Monetization Ready"). Native Feedback Loops: Built-in mechanisms to capture qualitative feedback after every lesson, steering the next development sprint. The solution guaranteed the fastest path to product-market fit.
THE IMPACT: Rapid Validation and High Engagement (Metric Blurbs)
THE SOLUTION: THE ACTIONABLE LESSON DASHBOARD
Time to Market: Successfully launched the core MVP features within 4 months, meeting the rapid market testing objective. Feature Validation: Identified the top 3 most valuable features (e.g., "Hashtag Strategy Tool") for the next phase of development, validating the core scope. User Engagement (DAU/MAU): Achieved a high user retention rate with a Daily Active User (DAU) to Monthly Active User (MAU) ratio of 30%, demonstrating strong engagement with the content structure. Content Consumption: Average time spent per learning unit was 1.5 minutes, confirming the success of the "Atomic Learning" strategy for mobile consumption.

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

COLOR PALETTE

GRID SYSTEM

THUMB ZONE

WCAG

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GRID SYSTEM

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AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS

T-STONE DEVICE

T-STONE DEVICE PARTS
GRYROSCOPIC EFFECT SPINNER

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS
GRYROSCOPIC EFFECT SPINNER

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS
GRYROSCOPIC EFFECT SPINNER

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)


Course Catalog
Splash Screen


Course Modules List


AI Chat


THE CHALLENGE: FEATURE CREEP AND CONTENT OVERLOAD
The key challenge was balancing high user expectations with the constraints of an MVP (Minimum Viable Product). The influencer market demanded rapid, mobile-native learning, but the risk was feature creep and content overload, which would dilute the core value proposition and delay market validation. We needed to distill complex platform growth strategies into digestible, actionable content delivered seamlessly on mobile.
THE STRATEGY: MOBILE-FIRST ATOMIC LEARNING
I implemented a Mobile-First Atomic Learning strategy. This involved breaking down complex courses into minute-long, actionable content units that could be consumed while on the go. The strategy focused on low-friction onboarding and immediate delivery of perceived value. We leveraged usage data and heatmaps to constantly refine content architecture, ensuring the MVP contained only the features that solved the highest-priority pain points for platform growth.
CLIENT
INFLUENCER PRO
Contribution
Mobile-First UX/UI Design
Content Architecture and Information Design
Rapid A/B Testing and User Feedback Loop Creation
MVP Definition and Scope Management
objective
Create a mobile-only MVP for an e-learning app that empowers influencers to grow their platforms. The app should have a core set of features to quickly test market demand and gather user feedback.
role
CLIENT
INFLUENCER PRO
Contribution
Mobile-First UX/UI Design
Content Architecture and Information Design
Rapid A/B Testing and User Feedback Loop Creation
MVP Definition and Scope Management
objective
Create a mobile-only MVP for an e-learning app that empowers influencers to grow their platforms. The app should have a core set of features to quickly test market demand and gather user feedback.
role

RESEARCH METHODS

USER TESTING

INSIGHTS

ROUND 2: USER TESTING

USABILITY TESTING

RESEARCH METHODS

USER TESTING

INSIGHTS

ROUND 2: USER TESTING

USABILITY TESTING

RESEARCH METHODS

USER TESTING

INSIGHTS

ROUND 2: USER TESTING

USABILITY TESTING

PRIMARY RESEARCH

AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT

PROCESSING PRIMARY RESEARCH

TARGET GROUP

PAIN POINTS

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

IMMERSIVE EXPERIENCE

PRIMARY RESEARCH

AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT

PROCESSING PRIMARY RESEARCH

TARGET GROUP

PAIN POINTS

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

IMMERSIVE EXPERIENCE

PRIMARY RESEARCH

AFFINITY MAP
IMMERSIVE EXPERIENCE CONCEPT

PROCESSING PRIMARY RESEARCH

TARGET GROUP

PAIN POINTS

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

IMMERSIVE EXPERIENCE

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

PRIMARY RESEARCH

AFFINITY MAP

AEIOU, PERSONA & USER JOURNEY

KWLAQ

PERSONA & STORYBOARD

IDEATION

IDEATION

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
MARKETING AFTER MY HELP REBRANDING

WCAG ACCESSIBILITY ISSUES

CARD SORTING

NEW BRANIDING

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
MARKETING AFTER MY HELP REBRANDING

WCAG ACCESSIBILITY ISSUES

CARD SORTING

NEW BRANIDING

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING

NEW BRANDING WCAG

OLD BRANDING ACCESSIBILITY ISSUES

WIREFRAMES
MARKETING AFTER MY HELP REBRANDING

WCAG ACCESSIBILITY ISSUES

CARD SORTING

NEW BRANIDING

GRID SYSTEM & BREAKPOINTS

USABILITY TESTING

NEW BRANDING WCAG

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

REOCURRING THEMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

REOCURRING THEMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

REOCURRING THEMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

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USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

PRIMARY RESEARCH ROUND 2

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

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RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

RESEARCH METHODS

ROUND 2: USER TESTING

PRIMARY RESEARCH

INSIGHTS

GRID SYSTEM

Thumb Zone

WCAG

COLOR PALETTE

GRID SYSTEM

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WCAG

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COLOR PALETTE

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

REOCURRING THEMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

REOCURRING THEMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS

OLD IMAGERY VS CUSTOMER PREFERENCE IMAGERY
SCS BEFORE OUR HELP (PRICE-DRIVEN)
SCS AFTER OUR HELP (EMOTIONAL)

WIREFRAMES

REOCURRING THEMES

INSIGHTS

USABIILITY TESTING

RESEARCH METHODS
top insights
THE STRATEGY: MOBILE-FIRST ATOMIC LEARNING
THE STRATEGY: MOBILE-FIRST ATOMIC LEARNING
THE STRATEGY: MOBILE-FIRST ATOMIC LEARNING
I implemented a Mobile-First Atomic Learning strategy. This involved breaking down complex courses into minute-long, actionable content units that could be consumed while on the go. The strategy focused on low-friction onboarding and immediate delivery of perceived value. We leveraged usage data and heatmaps to constantly refine content architecture, ensuring the MVP contained only the features that solved the highest-priority pain points for platform growth.
TOP CHALLENGES
THE SOLUTION: THE ACTIONABLE LESSON DASHBOARD
THE SOLUTION: THE ACTIONABLE LESSON DASHBOARD
THE SOLUTION: THE ACTIONABLE LESSON DASHBOARD
THE SOLUTION: THE ACTIONABLE LESSON DASHBOARD
I designed a clean, intuitive Actionable Lesson Dashboard prioritizing fast learning and instant practice. Key features included:
I designed a clean, intuitive Actionable Lesson Dashboard prioritizing fast learning and instant practice. Key features included:
I designed a clean, intuitive Actionable Lesson Dashboard prioritizing fast learning and instant practice. Key features included:
Swipe-Based Content Delivery: Mimicking social media feeds to lower cognitive load. Progress Visualization: Simple, motivating progress bars tied to specific growth outcomes (e.g., "Monetization Ready"). Native Feedback Loops: Built-in mechanisms to capture qualitative feedback after every lesson, steering the next development sprint. The solution guaranteed the fastest path to product-market fit.
SOLUTIONS
THE IMPACT: Rapid Validation and High Engagement (Metric Blurbs)
THE IMPACT: Rapid Validation and High Engagement (Metric Blurbs)
THE IMPACT: Rapid Validation and High Engagement (Metric Blurbs)
Time to Market: Successfully launched the core MVP features within 4 months, meeting the rapid market testing objective. Feature Validation: Identified the top 3 most valuable features (e.g., "Hashtag Strategy Tool") for the next phase of development, validating the core scope. User Engagement (DAU/MAU): Achieved a high user retention rate with a Daily Active User (DAU) to Monthly Active User (MAU) ratio of 30%, demonstrating strong engagement with the content structure. Content Consumption: Average time spent per learning unit was 1.5 minutes, confirming the success of the "Atomic Learning" strategy for mobile consumption.




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AR ZONE USER TESTING

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AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

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T-STONE DEVICE PARTS
GYROSCOPIC EFFECT SPINNER

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS
GYROSCOPIC EFFECT SPINNER

AR ZONE USER TESTING

AR ZONE USER TESTING

AR ZONE TESTING

WIZARD OF OZ (USER TESTING)

T-STONE DEVICE

T-STONE DEVICE PARTS
GYROSCOPIC EFFECT SPINNER

AR ZONE USER TESTING

AR ZONE USER TESTING

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WIZARD OF OZ (USER TESTING)
tHE bRIEF
Objective
Objective
Objective
Create a mobile-only MVP for an e-learning app that empowers influencers to grow their platforms. The app should have a core set of features to quickly test market demand and gather user feedback.
My process
I utilize a design thinking process, which is non-linear. If you would like to see my process for this project and others, visit my UX research portfolio.
My process
I utilize a design thinking process, which is non-linear. If you would like to see my process for this project and others, visit my UX research portfolio.
My process
I utilize a design thinking process, which is non-linear. If you would like to see my process for this project and others, visit my UX research portfolio.
My process
I utilize a design thinking process, which is non-linear. If you would like to see my process for this project and others, visit my UX research portfolio.
top pain points
THE CHALLENGE: FEATURE CREEP AND CONTENT OVERLOAD
THE CHALLENGE: FEATURE CREEP AND CONTENT OVERLOAD
THE CHALLENGE: FEATURE CREEP AND CONTENT OVERLOAD
THE CHALLENGE: FEATURE CREEP AND CONTENT OVERLOAD
The key challenge was balancing high user expectations with the constraints of an MVP (Minimum Viable Product). The influencer market demanded rapid, mobile-native learning, but the risk was feature creep and content overload, which would dilute the core value proposition and delay market validation. We needed to distill complex platform growth strategies into digestible, actionable content delivered seamlessly on mobile.
The key challenge was balancing high user expectations with the constraints of an MVP (Minimum Viable Product). The influencer market demanded rapid, mobile-native learning, but the risk was feature creep and content overload, which would dilute the core value proposition and delay market validation. We needed to distill complex platform growth strategies into digestible, actionable content delivered seamlessly on mobile.
The key challenge was balancing high user expectations with the constraints of an MVP (Minimum Viable Product). The influencer market demanded rapid, mobile-native learning, but the risk was feature creep and content overload, which would dilute the core value proposition and delay market validation. We needed to distill complex platform growth strategies into digestible, actionable content delivered seamlessly on mobile.








